input: simulate movement only if mouse is over in open/close window

fixes #3726
This commit is contained in:
Vaxry 2023-11-02 21:36:16 +00:00
parent f10996b575
commit ba9e7814b0

View file

@ -649,7 +649,8 @@ void Events::listener_mapWindow(void* owner, void* data) {
g_pCompositor->setPreferredScaleForSurface(PWINDOW->m_pWLSurface.wlr(), PMONITOR->scale);
g_pCompositor->setPreferredTransformForSurface(PWINDOW->m_pWLSurface.wlr(), PMONITOR->transform);
g_pInputManager->simulateMouseMovement();
if (g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal()) == g_pCompositor->m_pLastWindow)
g_pInputManager->simulateMouseMovement();
}
void Events::listener_unmapWindow(void* owner, void* data) {
@ -740,7 +741,8 @@ void Events::listener_unmapWindow(void* owner, void* data) {
if (PWINDOWCANDIDATE != g_pCompositor->m_pLastWindow && PWINDOWCANDIDATE)
g_pCompositor->focusWindow(PWINDOWCANDIDATE);
g_pInputManager->simulateMouseMovement();
if (g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal()) == PWINDOWCANDIDATE)
g_pInputManager->simulateMouseMovement();
// CWindow::onUnmap will remove this window's active status, but we can't really do it above.
if (PWINDOW == g_pCompositor->m_pLastWindow || !g_pCompositor->m_pLastWindow) {