mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-07 15:25:59 +01:00
fix pinned offset calc
This commit is contained in:
parent
f97289a3c0
commit
bb99f151da
1 changed files with 1 additions and 1 deletions
|
@ -269,7 +269,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
|
||||||
|
|
||||||
// clip box for animated offsets
|
// clip box for animated offsets
|
||||||
Vector2D offset;
|
Vector2D offset;
|
||||||
if (!ignorePosition && pWindow->m_bIsFloating) {
|
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned) {
|
||||||
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
|
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
|
||||||
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
|
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
|
||||||
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
|
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
|
||||||
|
|
Loading…
Reference in a new issue