fix pinned offset calc

This commit is contained in:
vaxerski 2022-12-11 16:58:29 +00:00
parent f97289a3c0
commit bb99f151da

View file

@ -269,7 +269,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
// clip box for animated offsets // clip box for animated offsets
Vector2D offset; Vector2D offset;
if (!ignorePosition && pWindow->m_bIsFloating) { if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned) {
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) { if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID); const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x; const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;