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ensure mapped state in addViewCoords
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@ -20,7 +20,7 @@ void addViewCoords(void* pWindow, int* x, int* y) {
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*x += PWINDOW->m_vRealPosition.goalv().x;
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*y += PWINDOW->m_vRealPosition.goalv().y;
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if (!PWINDOW->m_bIsX11) {
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if (!PWINDOW->m_bIsX11 && PWINDOW->m_bIsMapped) {
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wlr_box geom;
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wlr_xdg_surface_get_geometry(PWINDOW->m_uSurface.xdg, &geom);
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