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https://github.com/hyprwm/Hyprland
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Improve bezier baking & approx
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1d21e5303b
commit
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2 changed files with 14 additions and 11 deletions
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@ -18,7 +18,7 @@ void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
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// bake BAKEDPOINTS points for faster lookups
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// T -> X ( / BAKEDPOINTS )
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for (int i = 0; i < BAKEDPOINTS; ++i) {
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m_aPointsBaked[i] = getXForT((i + 1) / (float)BAKEDPOINTS);
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m_aPointsBaked[i] = Vector2D(getXForT((i + 1) / (float)BAKEDPOINTS), getYForT((i + 1) / (float)BAKEDPOINTS));
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}
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const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f;
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@ -45,25 +45,28 @@ float CBezierCurve::getXForT(float t) {
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// Todo: this probably can be done better and faster
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float CBezierCurve::getYForPoint(float x) {
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// binary search for the range UPDOWN X
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float upperX = 1;
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float lowerX = 0;
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float upperT = 1;
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float lowerT = 0;
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float mid = 0.5;
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while(std::abs(upperX - lowerX) > INVBAKEDPOINTS) {
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if (m_aPointsBaked[((int)(mid * (float)BAKEDPOINTS))] > x) {
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upperX = mid;
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while(std::abs(upperT - lowerT) > INVBAKEDPOINTS) {
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if (m_aPointsBaked[((int)(mid * (float)BAKEDPOINTS))].x > x) {
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upperT = mid;
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} else {
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lowerX = mid;
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lowerT = mid;
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}
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mid = (upperX + lowerX) / 2.f;
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mid = (upperT + lowerT) / 2.f;
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}
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// in the name of performance i shall make a hack
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const auto PERCINDELTA = (x - m_aPointsBaked[(int)((float)BAKEDPOINTS * lowerX)]) / (m_aPointsBaked[(int)((float)BAKEDPOINTS * upperX)] - m_aPointsBaked[(int)((float)BAKEDPOINTS * lowerX)]);
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const auto LOWERPOINT = &m_aPointsBaked[(int)((float)BAKEDPOINTS * lowerT)];
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const auto UPPERPOINT = &m_aPointsBaked[(int)((float)BAKEDPOINTS * upperT)];
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const auto PERCINDELTA = (x - LOWERPOINT->x) / (UPPERPOINT->x - LOWERPOINT->x);
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if (std::isnan(PERCINDELTA) || std::isinf(PERCINDELTA)) // can sometimes happen for VERY small x
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return 0.f;
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return getYForT(mid + PERCINDELTA * INVBAKEDPOINTS);
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return LOWERPOINT->y + (UPPERPOINT->y - UPPERPOINT->y) * PERCINDELTA;
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}
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@ -23,5 +23,5 @@ private:
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// this INCLUDES the 0,0 and 1,1 points.
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std::deque<Vector2D> m_dPoints;
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std::array<float, BAKEDPOINTS> m_aPointsBaked;
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std::array<Vector2D, BAKEDPOINTS> m_aPointsBaked;
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};
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