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https://github.com/hyprwm/Hyprland
synced 2024-12-22 18:29:50 +01:00
Fix VRAM memory leak when releasing snapshots
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parent
f9985a36b3
commit
bf762f566f
6 changed files with 29 additions and 17 deletions
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@ -852,9 +852,12 @@ void CCompositor::moveWindowToTop(CWindow* pWindow) {
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}
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}
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void CCompositor::cleanupFadingOut() {
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void CCompositor::cleanupFadingOut(const int& monid) {
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for (auto& w : m_vWindowsFadingOut) {
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if (w->m_iMonitorID != (long unsigned int)monid)
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continue;
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bool valid = windowExists(w);
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if (!valid || !w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
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@ -867,11 +870,16 @@ void CCompositor::cleanupFadingOut() {
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m_vWindowsFadingOut.erase(std::remove(m_vWindowsFadingOut.begin(), m_vWindowsFadingOut.end(), w));
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Debug::log(LOG, "Cleanup: destroyed a window");
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glFlush(); // to free mem NOW.
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return;
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}
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}
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for (auto& ls : m_vSurfacesFadingOut) {
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if (ls->monitorID != monid)
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continue;
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if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
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for (auto& m : m_vMonitors) {
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for (auto& lsl : m->m_aLayerSurfaceLists) {
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@ -887,6 +895,7 @@ void CCompositor::cleanupFadingOut() {
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Debug::log(LOG, "Cleanup: destroyed a layersurface");
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glFlush(); // to free mem NOW.
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return;
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}
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}
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@ -124,7 +124,7 @@ public:
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bool doesSeatAcceptInput(wlr_surface*);
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bool isWindowActive(CWindow*);
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void moveWindowToTop(CWindow*);
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void cleanupFadingOut();
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void cleanupFadingOut(const int& monid);
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CWindow* getWindowInDirection(CWindow*, char);
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void deactivateAllWLRWorkspaces(wlr_ext_workspace_handle_v1* exclude = nullptr);
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CWindow* getNextWindowOnWorkspace(CWindow*);
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@ -186,7 +186,6 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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if (PMONITOR->ID == pMostHzMonitor->ID || !*PNOVFR) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
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g_pCompositor->sanityCheckWorkspaces();
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g_pAnimationManager->tick();
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g_pCompositor->cleanupFadingOut();
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HyprCtl::tickHyprCtl(); // so that we dont get that race condition multithread bullshit
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@ -229,6 +228,9 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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return;
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}
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// we need to cleanup fading out when rendering the appropriate context
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g_pCompositor->cleanupFadingOut(PMONITOR->ID);
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if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && PMONITOR->forceFullFrames == 0 && damageBlinkCleanup == 0) {
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pixman_region32_fini(&damage);
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wlr_output_rollback(PMONITOR->output);
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@ -2,15 +2,14 @@
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#include "OpenGL.hpp"
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bool CFramebuffer::alloc(int w, int h) {
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bool firstAlloc = false;
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if (m_iFb == (uint32_t)-1)
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{
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bool firstAlloc = false;
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if (m_iFb == (uint32_t)-1) {
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firstAlloc = true;
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glGenFramebuffers(1, &m_iFb);
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}
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if (m_cTex.m_iTexID == 0)
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{
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if (m_cTex.m_iTexID == 0) {
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firstAlloc = true;
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glGenTextures(1, &m_cTex.m_iTexID);
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glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
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@ -20,13 +19,11 @@ bool CFramebuffer::alloc(int w, int h) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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}
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if (firstAlloc || m_Size != Vector2D(w, h))
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{
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if (firstAlloc || m_Size != Vector2D(w, h)) {
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glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
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@ -37,7 +34,6 @@ bool CFramebuffer::alloc(int w, int h) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
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glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
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}
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@ -78,3 +74,7 @@ void CFramebuffer::release() {
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m_cTex.m_iTexID = 0;
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m_iFb = -1;
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}
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CFramebuffer::~CFramebuffer() {
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release();
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}
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@ -6,6 +6,8 @@
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class CFramebuffer {
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public:
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~CFramebuffer();
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bool alloc(int w, int h);
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void bind();
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void release();
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@ -702,8 +702,6 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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begin(PMONITOR, &fakeDamage, true);
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pixman_region32_fini(&fakeDamage);
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clear(CColor(0,0,0,0)); // JIC
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timespec now;
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@ -742,9 +740,10 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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end();
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pixman_region32_fini(&fakeDamage);
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wlr_output_rollback(PMONITOR->output);
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}
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@ -762,8 +761,6 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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begin(PMONITOR, &fakeDamage, true);
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pixman_region32_fini(&fakeDamage);
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const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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@ -792,6 +789,8 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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end();
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pixman_region32_fini(&fakeDamage);
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wlr_output_rollback(PMONITOR->output);
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}
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