added scaling (dt broken)

damage tracking on full is broken
This commit is contained in:
vaxerski 2022-05-16 20:45:27 +02:00
parent 50f978e518
commit bf8ebfc631
4 changed files with 42 additions and 30 deletions

View file

@ -28,8 +28,8 @@ void Events::listener_change(wl_listener* listener, void* data) {
wlr_box BOX; wlr_box BOX;
wlr_output_layout_get_box(g_pCompositor->m_sWLROutputLayout, m.output, &BOX); wlr_output_layout_get_box(g_pCompositor->m_sWLROutputLayout, m.output, &BOX);
m.vecSize.x = BOX.width; //m.vecSize.x = BOX.width;
m.vecSize.y = BOX.height; // m.vecSize.y = BOX.height;
m.vecPosition.x = BOX.x; m.vecPosition.x = BOX.x;
m.vecPosition.y = BOX.y; m.vecPosition.y = BOX.y;
@ -38,7 +38,7 @@ void Events::listener_change(wl_listener* listener, void* data) {
CONFIGHEAD->state.x = m.vecPosition.x; CONFIGHEAD->state.x = m.vecPosition.x;
CONFIGHEAD->state.y = m.vecPosition.y; CONFIGHEAD->state.y = m.vecPosition.y;
wlr_output_set_custom_mode(m.output, m.vecSize.x, m.vecSize.y, (int)(round(m.refreshRate * 1000))); wlr_output_set_custom_mode(m.output, m.vecPixelSize.x, m.vecPixelSize.y, (int)(round(m.refreshRate * 1000)));
} }
wlr_output_manager_v1_set_configuration(g_pCompositor->m_sWLROutputMgr, CONFIG); wlr_output_manager_v1_set_configuration(g_pCompositor->m_sWLROutputMgr, CONFIG);
@ -181,10 +181,11 @@ void Events::listener_monitorFrame(void* owner, void* data) {
// if we have no tracking or full tracking, invalidate the entire monitor // if we have no tracking or full tracking, invalidate the entire monitor
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) { if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y); pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage); pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
} else { } else {
// if we use blur we need to expand the damage for proper blurring // if we use blur we need to expand the damage for proper blurring
if (g_pConfigManager->getInt("decoration:blur") == 1) { if (g_pConfigManager->getInt("decoration:blur") == 1) {
// TODO: can this be optimized? // TODO: can this be optimized?
@ -205,13 +206,14 @@ void Events::listener_monitorFrame(void* owner, void* data) {
// potentially can save on resources. // potentially can save on resources.
g_pHyprOpenGL->begin(PMONITOR, &damage); g_pHyprOpenGL->begin(PMONITOR, &damage);
g_pHyprOpenGL->clear(CColor(11, 11, 11, 255)); wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); // beginning with wlr here magically fixes some issues with scaling...??
// what the actual fuck in the name of fuck
g_pHyprOpenGL->clear(CColor(100, 11, 11, 255));
g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper" g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now); g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
wlr_output_render_software_cursors(PMONITOR->output, NULL); wlr_output_render_software_cursors(PMONITOR->output, NULL);
wlr_renderer_end(g_pCompositor->m_sWLRRenderer); wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
@ -223,7 +225,10 @@ void Events::listener_monitorFrame(void* owner, void* data) {
pixman_region32_init(&frameDamage); pixman_region32_init(&frameDamage);
const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform); const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y); wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR)
pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
wlr_output_set_damage(PMONITOR->output, &frameDamage); wlr_output_set_damage(PMONITOR->output, &frameDamage);
pixman_region32_fini(&frameDamage); pixman_region32_fini(&frameDamage);

View file

@ -9,6 +9,7 @@
struct SMonitor { struct SMonitor {
Vector2D vecPosition = Vector2D(0,0); Vector2D vecPosition = Vector2D(0,0);
Vector2D vecSize = Vector2D(0,0); Vector2D vecSize = Vector2D(0,0);
Vector2D vecPixelSize = Vector2D(0,0);
bool primary = false; bool primary = false;

View file

@ -129,9 +129,9 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) { void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
m_RenderData.pMonitor = pMonitor; m_RenderData.pMonitor = pMonitor;
glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y); glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated wlr_matrix_projection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
@ -139,16 +139,16 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
m_iWLROutputFb = m_iCurrentOutputFb; m_iWLROutputFb = m_iCurrentOutputFb;
// ensure a framebuffer for the monitor exists // ensure a framebuffer for the monitor exists
if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_mMonitorRenderResources[pMonitor].primaryFB.m_Size != pMonitor->vecSize) { if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_mMonitorRenderResources[pMonitor].primaryFB.m_Size != pMonitor->vecPixelSize) {
m_mMonitorRenderResources[pMonitor].stencilTex.allocate(); m_mMonitorRenderResources[pMonitor].stencilTex.allocate();
m_mMonitorRenderResources[pMonitor].primaryFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex; m_mMonitorRenderResources[pMonitor].primaryFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
m_mMonitorRenderResources[pMonitor].mirrorFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex; m_mMonitorRenderResources[pMonitor].mirrorFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
m_mMonitorRenderResources[pMonitor].mirrorSwapFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex; m_mMonitorRenderResources[pMonitor].mirrorSwapFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale); m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale); m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
m_mMonitorRenderResources[pMonitor].mirrorSwapFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale); m_mMonitorRenderResources[pMonitor].mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
createBGTextureForMonitor(pMonitor); createBGTextureForMonitor(pMonitor);
} }
@ -162,14 +162,13 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
void CHyprOpenGLImpl::end() { void CHyprOpenGLImpl::end() {
// end the render, copy the data to the WLR framebuffer // end the render, copy the data to the WLR framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion); pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
clear(CColor(11, 11, 11, 255)); clear(CColor(11, 11, 11, 255));
scaleBox(&windowBox, m_RenderData.pMonitor->scale); renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &windowBox, 255.f, 0);
// reset our data // reset our data
m_RenderData.pMonitor = nullptr; m_RenderData.pMonitor = nullptr;
@ -196,7 +195,7 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
void CHyprOpenGLImpl::scissor(const wlr_box* pBox) { void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
if (!pBox) { if (!pBox || true) {
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
return; return;
} }
@ -208,7 +207,7 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) { void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
if (!pBox) { if (!pBox || true) {
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
return; return;
} }
@ -227,6 +226,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
// TODO: respect damage // TODO: respect damage
scissor((wlr_box*)nullptr);
float matrix[9]; float matrix[9];
wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
@ -654,7 +654,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
// this is temporary, doesnt mess with the actual wlr damage // this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage; pixman_region32_t fakeDamage;
pixman_region32_init(&fakeDamage); pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y); pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
begin(PMONITOR, &fakeDamage); begin(PMONITOR, &fakeDamage);
@ -664,7 +664,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
PFRAMEBUFFER->m_tTransform = g_pXWaylandManager->getWindowSurface(pWindow)->current.transform; PFRAMEBUFFER->m_tTransform = g_pXWaylandManager->getWindowSurface(pWindow)->current.transform;
PFRAMEBUFFER->alloc(PMONITOR->vecSize.x, PMONITOR->vecSize.y); PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
PFRAMEBUFFER->bind(); PFRAMEBUFFER->bind();
@ -691,7 +691,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
#else #else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif #endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y); glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
end(); end();
@ -708,7 +708,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
// this is temporary, doesnt mess with the actual wlr damage // this is temporary, doesnt mess with the actual wlr damage
pixman_region32_t fakeDamage; pixman_region32_t fakeDamage;
pixman_region32_init(&fakeDamage); pixman_region32_init(&fakeDamage);
pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y); pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
begin(PMONITOR, &fakeDamage); begin(PMONITOR, &fakeDamage);
@ -718,7 +718,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
PFRAMEBUFFER->m_tTransform = pLayer->layerSurface->surface->current.transform; PFRAMEBUFFER->m_tTransform = pLayer->layerSurface->surface->current.transform;
PFRAMEBUFFER->alloc(PMONITOR->vecSize.x, PMONITOR->vecSize.y); PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
PFRAMEBUFFER->bind(); PFRAMEBUFFER->bind();
@ -736,7 +736,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
#else #else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb); glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif #endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y); glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
end(); end();
@ -849,7 +849,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
void CHyprOpenGLImpl::clearWithTex() { void CHyprOpenGLImpl::clearWithTex() {
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
wlr_box box = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y}; wlr_box box = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0); renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
} }

View file

@ -488,6 +488,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
wlr_box fixedDamageBox = damageBox; wlr_box fixedDamageBox = damageBox;
fixedDamageBox.x -= m.vecPosition.x; fixedDamageBox.x -= m.vecPosition.x;
fixedDamageBox.y -= m.vecPosition.y; fixedDamageBox.y -= m.vecPosition.y;
scaleBox(&fixedDamageBox, m.scale);
wlr_output_damage_add_box(m.damage, &fixedDamageBox); wlr_output_damage_add_box(m.damage, &fixedDamageBox);
} }
@ -501,6 +502,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
wlr_box fixedDamageBox = damageBox; wlr_box fixedDamageBox = damageBox;
fixedDamageBox.x -= m.vecPosition.x; fixedDamageBox.x -= m.vecPosition.x;
fixedDamageBox.y -= m.vecPosition.y; fixedDamageBox.y -= m.vecPosition.y;
scaleBox(&fixedDamageBox, m.scale);
wlr_output_damage_add_box(m.damage, &fixedDamageBox); wlr_output_damage_add_box(m.damage, &fixedDamageBox);
} }
@ -510,8 +512,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
} }
void CHyprRenderer::damageMonitor(SMonitor* pMonitor) { void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
wlr_box damageBox = {0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y}; wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
scaleBox(&damageBox, pMonitor->scale);
wlr_output_damage_add_box(pMonitor->damage, &damageBox); wlr_output_damage_add_box(pMonitor->damage, &damageBox);
if (g_pConfigManager->getInt("debug:log_damage")) if (g_pConfigManager->getInt("debug:log_damage"))
@ -521,6 +522,7 @@ void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
void CHyprRenderer::damageBox(wlr_box* pBox) { void CHyprRenderer::damageBox(wlr_box* pBox) {
for (auto& m : g_pCompositor->m_lMonitors) { for (auto& m : g_pCompositor->m_lMonitors) {
wlr_box damageBox = {pBox->x - m.vecPosition.x, pBox->y - m.vecPosition.y, pBox->width, pBox->height}; wlr_box damageBox = {pBox->x - m.vecPosition.x, pBox->y - m.vecPosition.y, pBox->width, pBox->height};
scaleBox(&damageBox, m.scale);
wlr_output_damage_add_box(m.damage, &damageBox); wlr_output_damage_add_box(m.damage, &damageBox);
} }
@ -620,8 +622,12 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
} }
} else { } else {
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000); wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
pMonitor->vecSize = pMonitorRule->resolution;
} }
pMonitor->vecPixelSize = pMonitor->vecSize;
pMonitor->vecSize = (pMonitor->vecSize / pMonitor->scale).floor();
// update renderer // update renderer
g_pHyprOpenGL->destroyMonitorResources(pMonitor); g_pHyprOpenGL->destroyMonitorResources(pMonitor);