mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-29 22:05:58 +01:00
added scaling (dt broken)
damage tracking on full is broken
This commit is contained in:
parent
50f978e518
commit
bf8ebfc631
4 changed files with 42 additions and 30 deletions
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@ -28,8 +28,8 @@ void Events::listener_change(wl_listener* listener, void* data) {
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wlr_box BOX;
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wlr_output_layout_get_box(g_pCompositor->m_sWLROutputLayout, m.output, &BOX);
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m.vecSize.x = BOX.width;
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m.vecSize.y = BOX.height;
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//m.vecSize.x = BOX.width;
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// m.vecSize.y = BOX.height;
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m.vecPosition.x = BOX.x;
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m.vecPosition.y = BOX.y;
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@ -38,7 +38,7 @@ void Events::listener_change(wl_listener* listener, void* data) {
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CONFIGHEAD->state.x = m.vecPosition.x;
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CONFIGHEAD->state.y = m.vecPosition.y;
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wlr_output_set_custom_mode(m.output, m.vecSize.x, m.vecSize.y, (int)(round(m.refreshRate * 1000)));
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wlr_output_set_custom_mode(m.output, m.vecPixelSize.x, m.vecPixelSize.y, (int)(round(m.refreshRate * 1000)));
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}
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wlr_output_manager_v1_set_configuration(g_pCompositor->m_sWLROutputMgr, CONFIG);
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@ -181,10 +181,11 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// if we have no tracking or full tracking, invalidate the entire monitor
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR) {
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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pixman_region32_union_rect(&damage, &damage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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pixman_region32_copy(&g_pHyprOpenGL->m_rOriginalDamageRegion, &damage);
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} else {
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// if we use blur we need to expand the damage for proper blurring
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if (g_pConfigManager->getInt("decoration:blur") == 1) {
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// TODO: can this be optimized?
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@ -205,13 +206,14 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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// potentially can save on resources.
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g_pHyprOpenGL->begin(PMONITOR, &damage);
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g_pHyprOpenGL->clear(CColor(11, 11, 11, 255));
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y); // beginning with wlr here magically fixes some issues with scaling...??
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// what the actual fuck in the name of fuck
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g_pHyprOpenGL->clear(CColor(100, 11, 11, 255));
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g_pHyprOpenGL->clearWithTex(); // will apply the hypr "wallpaper"
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g_pHyprRenderer->renderAllClientsForMonitor(PMONITOR->ID, &now);
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wlr_renderer_begin(g_pCompositor->m_sWLRRenderer, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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wlr_output_render_software_cursors(PMONITOR->output, NULL);
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wlr_renderer_end(g_pCompositor->m_sWLRRenderer);
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@ -223,7 +225,10 @@ void Events::listener_monitorFrame(void* owner, void* data) {
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pixman_region32_init(&frameDamage);
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const auto TRANSFORM = wlr_output_transform_invert(PMONITOR->output->transform);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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wlr_region_transform(&frameDamage, &PMONITOR->damage->current, TRANSFORM, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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if (DTMODE == DAMAGE_TRACKING_NONE || DTMODE == DAMAGE_TRACKING_MONITOR)
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pixman_region32_union_rect(&frameDamage, &frameDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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wlr_output_set_damage(PMONITOR->output, &frameDamage);
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pixman_region32_fini(&frameDamage);
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@ -9,6 +9,7 @@
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struct SMonitor {
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Vector2D vecPosition = Vector2D(0,0);
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Vector2D vecSize = Vector2D(0,0);
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Vector2D vecPixelSize = Vector2D(0,0);
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bool primary = false;
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@ -129,9 +129,9 @@ GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
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void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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m_RenderData.pMonitor = pMonitor;
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glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
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glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
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wlr_matrix_projection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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@ -139,16 +139,16 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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m_iWLROutputFb = m_iCurrentOutputFb;
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// ensure a framebuffer for the monitor exists
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if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_mMonitorRenderResources[pMonitor].primaryFB.m_Size != pMonitor->vecSize) {
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if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_mMonitorRenderResources[pMonitor].primaryFB.m_Size != pMonitor->vecPixelSize) {
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m_mMonitorRenderResources[pMonitor].stencilTex.allocate();
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m_mMonitorRenderResources[pMonitor].primaryFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].mirrorFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.m_pStencilTex = &m_mMonitorRenderResources[pMonitor].stencilTex;
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m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
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m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.alloc(pMonitor->vecSize.x * pMonitor->scale, pMonitor->vecSize.y * pMonitor->scale);
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m_mMonitorRenderResources[pMonitor].primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_mMonitorRenderResources[pMonitor].mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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m_mMonitorRenderResources[pMonitor].mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
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createBGTextureForMonitor(pMonitor);
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}
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@ -162,14 +162,13 @@ void CHyprOpenGLImpl::begin(SMonitor* pMonitor, pixman_region32_t* pDamage) {
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void CHyprOpenGLImpl::end() {
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// end the render, copy the data to the WLR framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
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wlr_box windowBox = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
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clear(CColor(11, 11, 11, 255));
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scaleBox(&windowBox, m_RenderData.pMonitor->scale);
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &windowBox, 255.f, 0);
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renderTexture(m_mMonitorRenderResources[m_RenderData.pMonitor].primaryFB.m_cTex, &monbox, 255.f, 0);
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// reset our data
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m_RenderData.pMonitor = nullptr;
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@ -196,7 +195,7 @@ void CHyprOpenGLImpl::clear(const CColor& color) {
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void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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if (!pBox || true) {
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glDisable(GL_SCISSOR_TEST);
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return;
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}
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@ -208,7 +207,7 @@ void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
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void CHyprOpenGLImpl::scissor(const pixman_box32* pBox) {
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RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
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if (!pBox) {
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if (!pBox || true) {
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glDisable(GL_SCISSOR_TEST);
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return;
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}
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@ -227,6 +226,7 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
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RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
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// TODO: respect damage
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scissor((wlr_box*)nullptr);
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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@ -654,7 +654,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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begin(PMONITOR, &fakeDamage);
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@ -664,7 +664,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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PFRAMEBUFFER->m_tTransform = g_pXWaylandManager->getWindowSurface(pWindow)->current.transform;
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PFRAMEBUFFER->alloc(PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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PFRAMEBUFFER->bind();
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@ -691,7 +691,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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end();
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@ -708,7 +708,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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// this is temporary, doesnt mess with the actual wlr damage
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pixman_region32_t fakeDamage;
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pixman_region32_init(&fakeDamage);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y);
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pixman_region32_union_rect(&fakeDamage, &fakeDamage, 0, 0, (int)PMONITOR->vecPixelSize.x, (int)PMONITOR->vecPixelSize.y);
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begin(PMONITOR, &fakeDamage);
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@ -718,7 +718,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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PFRAMEBUFFER->m_tTransform = pLayer->layerSurface->surface->current.transform;
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PFRAMEBUFFER->alloc(PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
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PFRAMEBUFFER->bind();
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@ -736,7 +736,7 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
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#endif
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
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glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
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end();
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@ -849,7 +849,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(SMonitor* pMonitor) {
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void CHyprOpenGLImpl::clearWithTex() {
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RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecSize.x, m_RenderData.pMonitor->vecSize.y};
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wlr_box box = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
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renderTexture(m_mMonitorBGTextures[m_RenderData.pMonitor], &box, 255, 0);
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}
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@ -488,6 +488,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
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wlr_box fixedDamageBox = damageBox;
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fixedDamageBox.x -= m.vecPosition.x;
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fixedDamageBox.y -= m.vecPosition.y;
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scaleBox(&fixedDamageBox, m.scale);
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wlr_output_damage_add_box(m.damage, &fixedDamageBox);
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}
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@ -501,6 +502,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
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wlr_box fixedDamageBox = damageBox;
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fixedDamageBox.x -= m.vecPosition.x;
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fixedDamageBox.y -= m.vecPosition.y;
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scaleBox(&fixedDamageBox, m.scale);
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wlr_output_damage_add_box(m.damage, &fixedDamageBox);
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}
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@ -510,8 +512,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
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}
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void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
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wlr_box damageBox = {0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y};
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scaleBox(&damageBox, pMonitor->scale);
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wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
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wlr_output_damage_add_box(pMonitor->damage, &damageBox);
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if (g_pConfigManager->getInt("debug:log_damage"))
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@ -521,6 +522,7 @@ void CHyprRenderer::damageMonitor(SMonitor* pMonitor) {
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void CHyprRenderer::damageBox(wlr_box* pBox) {
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for (auto& m : g_pCompositor->m_lMonitors) {
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wlr_box damageBox = {pBox->x - m.vecPosition.x, pBox->y - m.vecPosition.y, pBox->width, pBox->height};
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scaleBox(&damageBox, m.scale);
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wlr_output_damage_add_box(m.damage, &damageBox);
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}
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@ -620,8 +622,12 @@ void CHyprRenderer::applyMonitorRule(SMonitor* pMonitor, SMonitorRule* pMonitorR
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}
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} else {
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wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
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pMonitor->vecSize = pMonitorRule->resolution;
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}
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pMonitor->vecPixelSize = pMonitor->vecSize;
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pMonitor->vecSize = (pMonitor->vecSize / pMonitor->scale).floor();
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// update renderer
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g_pHyprOpenGL->destroyMonitorResources(pMonitor);
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