fix extents in shadow deco

This commit is contained in:
vaxerski 2022-11-16 15:34:46 +00:00
parent 878a20741b
commit c02bfc3897

View file

@ -104,13 +104,13 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
}
fullBox.x += offset.x;
fullBox.y += offset.y;
m_seExtents = { { m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2,
m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_pWindow->m_vRealPosition.vec().x - m_pWindow->m_vRealSize.vec().x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_pWindow->m_vRealPosition.vec().y - m_pWindow->m_vRealSize.vec().y + 2} };
{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2} };
fullBox.x += offset.x;
fullBox.y += offset.y;
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows