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https://github.com/hyprwm/Hyprland
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windowrules add focusonactivate (#5976)
modified: src/config/ConfigManager.cpp modified: src/desktop/Window.cpp modified: src/desktop/Window.hpp
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cc4ac52309
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c19903eaf8
3 changed files with 8 additions and 3 deletions
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@ -1997,8 +1997,8 @@ bool windowRuleValid(const std::string& RULE) {
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RULE.starts_with("maxsize") || RULE.starts_with("pseudo") || RULE.starts_with("monitor") || RULE.starts_with("idleinhibit") || RULE == "nofocus" || RULE == "noblur" ||
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RULE.starts_with("maxsize") || RULE.starts_with("pseudo") || RULE.starts_with("monitor") || RULE.starts_with("idleinhibit") || RULE == "nofocus" || RULE == "noblur" ||
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RULE == "noshadow" || RULE == "nodim" || RULE == "noborder" || RULE == "opaque" || RULE == "forceinput" || RULE == "fullscreen" || RULE == "fakefullscreen" ||
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RULE == "noshadow" || RULE == "nodim" || RULE == "noborder" || RULE == "opaque" || RULE == "forceinput" || RULE == "fullscreen" || RULE == "fakefullscreen" ||
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RULE == "nomaxsize" || RULE == "pin" || RULE == "noanim" || RULE == "dimaround" || RULE == "windowdance" || RULE == "maximize" || RULE == "keepaspectratio" ||
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RULE == "nomaxsize" || RULE == "pin" || RULE == "noanim" || RULE == "dimaround" || RULE == "windowdance" || RULE == "maximize" || RULE == "keepaspectratio" ||
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RULE.starts_with("animation") || RULE.starts_with("rounding") || RULE.starts_with("workspace") || RULE.starts_with("bordercolor") || RULE == "forcergbx" ||
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RULE == "focusonactivate" || RULE.starts_with("animation") || RULE.starts_with("rounding") || RULE.starts_with("workspace") || RULE.starts_with("bordercolor") ||
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RULE == "noinitialfocus" || RULE == "stayfocused" || RULE.starts_with("bordersize") || RULE.starts_with("xray") || RULE.starts_with("center") ||
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RULE == "forcergbx" || RULE == "noinitialfocus" || RULE == "stayfocused" || RULE.starts_with("bordersize") || RULE.starts_with("xray") || RULE.starts_with("center") ||
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RULE.starts_with("group") || RULE == "immediate" || RULE == "nearestneighbor" || RULE.starts_with("suppressevent") || RULE.starts_with("plugin:");
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RULE.starts_with("group") || RULE == "immediate" || RULE == "nearestneighbor" || RULE.starts_with("suppressevent") || RULE.starts_with("plugin:");
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}
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}
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@ -671,6 +671,8 @@ void CWindow::applyDynamicRule(const SWindowRule& r) {
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m_sAdditionalConfigData.dimAround = true;
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m_sAdditionalConfigData.dimAround = true;
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} else if (r.szRule == "keepaspectratio") {
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} else if (r.szRule == "keepaspectratio") {
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m_sAdditionalConfigData.keepAspectRatio = true;
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m_sAdditionalConfigData.keepAspectRatio = true;
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} else if (r.szRule.starts_with("focusonactivate")) {
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m_sAdditionalConfigData.focusOnActivate = true;
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} else if (r.szRule.starts_with("xray")) {
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} else if (r.szRule.starts_with("xray")) {
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CVarList vars(r.szRule, 0, ' ');
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CVarList vars(r.szRule, 0, ' ');
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@ -745,6 +747,7 @@ void CWindow::updateDynamicRules() {
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m_sAdditionalConfigData.forceRGBX = false;
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m_sAdditionalConfigData.forceRGBX = false;
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m_sAdditionalConfigData.borderSize = -1;
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m_sAdditionalConfigData.borderSize = -1;
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m_sAdditionalConfigData.keepAspectRatio = false;
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m_sAdditionalConfigData.keepAspectRatio = false;
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m_sAdditionalConfigData.focusOnActivate = false;
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m_sAdditionalConfigData.xray = -1;
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m_sAdditionalConfigData.xray = -1;
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m_sAdditionalConfigData.forceTearing = false;
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m_sAdditionalConfigData.forceTearing = false;
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m_sAdditionalConfigData.nearestNeighbor = false;
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m_sAdditionalConfigData.nearestNeighbor = false;
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@ -1282,7 +1285,8 @@ void CWindow::activate(bool force) {
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m_bIsUrgent = true;
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m_bIsUrgent = true;
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if (!force && (!*PFOCUSONACTIVATE || (m_eSuppressedEvents & SUPPRESS_ACTIVATE_FOCUSONLY) || (m_eSuppressedEvents & SUPPRESS_ACTIVATE)))
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if (!force &&
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(!(*PFOCUSONACTIVATE || m_sAdditionalConfigData.focusOnActivate) || (m_eSuppressedEvents & SUPPRESS_ACTIVATE_FOCUSONLY) || (m_eSuppressedEvents & SUPPRESS_ACTIVATE)))
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return;
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return;
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if (m_bIsFloating)
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if (m_bIsFloating)
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@ -164,6 +164,7 @@ struct SWindowAdditionalConfigData {
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CWindowOverridableVar<bool> dimAround = false;
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CWindowOverridableVar<bool> dimAround = false;
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CWindowOverridableVar<bool> forceRGBX = false;
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CWindowOverridableVar<bool> forceRGBX = false;
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CWindowOverridableVar<bool> keepAspectRatio = false;
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CWindowOverridableVar<bool> keepAspectRatio = false;
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CWindowOverridableVar<bool> focusOnActivate = false;
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CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one
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CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one
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CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one
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CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one
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CWindowOverridableVar<bool> forceTearing = false;
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CWindowOverridableVar<bool> forceTearing = false;
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