opengl: fixup missed /4 in oklab parsing

This commit is contained in:
Vaxry 2024-12-16 18:53:21 +00:00
parent 95cdedee04
commit c2d14a2013

View file

@ -2193,7 +2193,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
#endif
glUniform4fv(m_RenderData.pCurrentMonData->m_shBORDER1.gradient, grad.m_vColorsOkLabA.size(), (float*)grad.m_vColorsOkLabA.data());
glUniform4fv(m_RenderData.pCurrentMonData->m_shBORDER1.gradient, grad.m_vColorsOkLabA.size() / 4, (float*)grad.m_vColorsOkLabA.data());
glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength, grad.m_vColorsOkLabA.size() / 4);
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, (int)(grad.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);