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https://github.com/hyprwm/Hyprland
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renderer: minor fixes for introspection detection
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2 changed files with 4 additions and 3 deletions
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@ -164,7 +164,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
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}
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}
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if (*PXRAY)
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if (**PXRAY)
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return false;
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for (auto& w : g_pCompositor->m_vWindows) {
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@ -249,7 +249,7 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer*
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}
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const auto PRBO = g_pHyprRenderer->getCurrentRBO();
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const bool FBPROPERSIZE = fb && fb->m_vSize == pMonitor->vecPixelSize;
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const bool FBPROPERSIZE = !fb || fb->m_vSize == pMonitor->vecPixelSize;
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if (m_RenderData.forceIntrospection || !FBPROPERSIZE || m_sFinalScreenShader.program > 0 || (PRBO && pMonitor->vecPixelSize != PRBO->getFB()->m_vSize) ||
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passRequiresIntrospection(pMonitor)) {
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@ -1141,7 +1141,8 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
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static auto* const PBLURENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:enabled");
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// if we use blur we need to expand the damage for proper blurring
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if (**PBLURENABLED == 1) {
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// if framebuffer was not offloaded we're not doing introspection aka not blurring so this is redundant and dumb
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if (**PBLURENABLED == 1 && g_pHyprOpenGL->m_bOffloadedFramebuffer) {
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// TODO: can this be optimized?
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static auto* const PBLURSIZE = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:size");
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static auto* const PBLURPASSES = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:passes");
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