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shadow: correctly scale boxes
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1 changed files with 4 additions and 2 deletions
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@ -119,10 +119,12 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
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windowBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
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withDecos.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
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auto extentss = withDecos.extentsFrom(windowBox);
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auto scaledExtentss = withDecos.extentsFrom(windowBox);
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scaledExtentss = scaledExtentss * pMonitor->scale;
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scaledExtentss = scaledExtentss.round();
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// add extents
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windowBox.addExtents(extentss).scale(pMonitor->scale).round();
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windowBox.scale(pMonitor->scale).round().addExtents(scaledExtentss);
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if (windowBox.width < 1 || windowBox.height < 1)
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return; // prevent assert failed
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