From c418007c686abc978ef4119976c2231a105a5568 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Fri, 24 Mar 2023 19:43:50 +0000 Subject: [PATCH] shaders: fix missing discardAlphaZero --- src/render/OpenGL.cpp | 2 ++ src/render/shaders/Textures.hpp | 2 ++ 2 files changed, 4 insertions(+) diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index a646ed07..420872e1 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -213,6 +213,7 @@ void CHyprOpenGLImpl::initShaders() { m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord"); m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos"); m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); + m_RenderData.pCurrentMonData->m_shRGBX.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero"); m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft"); m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize"); m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius"); @@ -228,6 +229,7 @@ void CHyprOpenGLImpl::initShaders() { m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos"); m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord"); m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); + m_RenderData.pCurrentMonData->m_shEXT.discardAlphaZero = glGetUniformLocation(prog, "discardAlphaZero"); m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft"); m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize"); m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius"); diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 4360f5db..52e77fae 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -145,6 +145,7 @@ uniform vec2 fullSize; uniform float radius; uniform int discardOpaque; +uniform int discardAlphaZero; uniform int applyTint; uniform vec3 tint; @@ -231,6 +232,7 @@ uniform vec2 fullSize; uniform float radius; uniform int discardOpaque; +uniform int discardAlphaZero; uniform int applyTint; uniform vec3 tint;