mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-27 03:09:48 +01:00
Splitratio on dwindle and splitratio mouse controls
This commit is contained in:
parent
2973860b25
commit
c41c01a7fb
2 changed files with 84 additions and 15 deletions
|
@ -4,18 +4,20 @@
|
|||
void SDwindleNodeData::recalcSizePosRecursive() {
|
||||
if (children[0]) {
|
||||
|
||||
const auto REVERSESPLITRATIO = 2.f - splitRatio;
|
||||
|
||||
if (size.x > size.y) {
|
||||
// split sidey
|
||||
children[0]->position = position;
|
||||
children[0]->size = Vector2D(size.x / 2.f, size.y);
|
||||
children[1]->position = Vector2D(position.x + size.x / 2.f, position.y);
|
||||
children[1]->size = Vector2D(size.x / 2.f, size.y);
|
||||
children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y);
|
||||
children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y);
|
||||
children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y);
|
||||
} else {
|
||||
// split toppy bottomy
|
||||
children[0]->position = position;
|
||||
children[0]->size = Vector2D(size.x, size.y / 2.f);
|
||||
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f);
|
||||
children[1]->size = Vector2D(size.x, size.y / 2.f);
|
||||
children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio);
|
||||
children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio);
|
||||
children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO);
|
||||
}
|
||||
|
||||
if (children[0]->isNode)
|
||||
|
@ -215,6 +217,8 @@ void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
|
|||
OPENINGON->pParent = NEWPARENT;
|
||||
PNODE->pParent = NEWPARENT;
|
||||
|
||||
NEWPARENT->splitRatio = 1.5f;
|
||||
|
||||
NEWPARENT->recalcSizePosRecursive();
|
||||
|
||||
applyNodeDataToWindow(PNODE);
|
||||
|
@ -330,17 +334,19 @@ void CHyprDwindleLayout::onBeginDragWindow() {
|
|||
return;
|
||||
}
|
||||
|
||||
DRAGGINGWINDOW->m_bDraggingTiled = false;
|
||||
|
||||
if (!DRAGGINGWINDOW->m_bIsFloating) {
|
||||
DRAGGINGWINDOW->m_bDraggingTiled = true;
|
||||
changeWindowFloatingMode(DRAGGINGWINDOW);
|
||||
DRAGGINGWINDOW->m_bIsFloating = true;
|
||||
} else {
|
||||
DRAGGINGWINDOW->m_bDraggingTiled = false;
|
||||
if (g_pInputManager->dragButton == BTN_LEFT) {
|
||||
changeWindowFloatingMode(DRAGGINGWINDOW);
|
||||
DRAGGINGWINDOW->m_bIsFloating = true;
|
||||
}
|
||||
}
|
||||
|
||||
m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
|
||||
m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
|
||||
m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
|
||||
m_vLastDragXY = m_vBeginDragXY;
|
||||
}
|
||||
|
||||
void CHyprDwindleLayout::onEndDragWindow() {
|
||||
|
@ -361,17 +367,77 @@ void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
|
|||
return;
|
||||
|
||||
const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
|
||||
const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y);
|
||||
m_vLastDragXY = mousePos;
|
||||
|
||||
if (g_pInputManager->dragButton == BTN_LEFT) {
|
||||
DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
|
||||
DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition;
|
||||
} else {
|
||||
DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
|
||||
DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
|
||||
if (DRAGGINGWINDOW->m_bIsFloating) {
|
||||
DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
|
||||
DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
|
||||
|
||||
DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
|
||||
DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize;
|
||||
|
||||
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
|
||||
g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
|
||||
} else {
|
||||
// we need to adjust the splitratio
|
||||
|
||||
// get some data about our window
|
||||
const auto PNODE = getNodeFromWindow(DRAGGINGWINDOW);
|
||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(DRAGGINGWINDOW->m_iMonitorID);
|
||||
const bool DISPLAYLEFT = STICKS(DRAGGINGWINDOW->m_vPosition.x, PMONITOR->vecPosition.x);
|
||||
const bool DISPLAYRIGHT = STICKS(DRAGGINGWINDOW->m_vPosition.x + DRAGGINGWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x);
|
||||
const bool DISPLAYTOP = STICKS(DRAGGINGWINDOW->m_vPosition.y, PMONITOR->vecPosition.y);
|
||||
const bool DISPLAYBOTTOM = STICKS(DRAGGINGWINDOW->m_vPosition.y + DRAGGINGWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
|
||||
|
||||
// construct allowed movement
|
||||
Vector2D allowedMovement = TICKDELTA;
|
||||
if (DISPLAYLEFT && DISPLAYRIGHT)
|
||||
allowedMovement.x = 0;
|
||||
|
||||
if (DISPLAYBOTTOM && DISPLAYTOP)
|
||||
allowedMovement.y = 0;
|
||||
|
||||
// get the correct containers to apply splitratio to
|
||||
const auto PPARENT = PNODE->pParent;
|
||||
|
||||
if (!PPARENT)
|
||||
return; // the only window on a workspace, ignore
|
||||
|
||||
const bool PARENTSIDEBYSIDE = PPARENT->size.x / PPARENT->size.y > 1.f;
|
||||
|
||||
// Get the parent's parent
|
||||
const auto PPARENT2 = PPARENT->pParent;
|
||||
|
||||
// No parent means we have only 2 windows, and thus one axis of freedom
|
||||
if (!PPARENT2) {
|
||||
if (PARENTSIDEBYSIDE) {
|
||||
allowedMovement.x *= 2.f / PPARENT->size.x;
|
||||
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
|
||||
PPARENT->recalcSizePosRecursive();
|
||||
} else {
|
||||
allowedMovement.y *= 2.f / PPARENT->size.y;
|
||||
PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
|
||||
PPARENT->recalcSizePosRecursive();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// If there is a parent 2, we have 2 axes of freedom
|
||||
const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2;
|
||||
const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT;
|
||||
|
||||
allowedMovement.x *= 2.f / SIDECONTAINER->size.x;
|
||||
allowedMovement.y *= 2.f / TOPCONTAINER->size.y;
|
||||
|
||||
SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f);
|
||||
TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f);
|
||||
SIDECONTAINER->recalcSizePosRecursive();
|
||||
TOPCONTAINER->recalcSizePosRecursive();
|
||||
}
|
||||
}
|
||||
|
||||
// get middle point
|
||||
|
|
|
@ -18,6 +18,8 @@ struct SDwindleNodeData {
|
|||
|
||||
int workspaceID = -1;
|
||||
|
||||
float splitRatio = 1.f;
|
||||
|
||||
// For list lookup
|
||||
bool operator==(const SDwindleNodeData& rhs) {
|
||||
return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent && children[0] == rhs.children[0] && children[1] == rhs.children[1];
|
||||
|
@ -45,6 +47,7 @@ public:
|
|||
std::list<SDwindleNodeData> m_lDwindleNodesData;
|
||||
|
||||
Vector2D m_vBeginDragXY;
|
||||
Vector2D m_vLastDragXY;
|
||||
Vector2D m_vBeginDragPositionXY;
|
||||
Vector2D m_vBeginDragSizeXY;
|
||||
|
||||
|
|
Loading…
Reference in a new issue