damage: use buffer_damage instead of effective_damage

This commit is contained in:
Vaxry 2024-01-17 16:01:20 +01:00
parent 307dd8f511
commit c4365f20ed
2 changed files with 2 additions and 5 deletions

View file

@ -264,11 +264,9 @@ void Events::listener_commitSubsurface(void* owner, void* data) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(pNode->pWindowOwner->m_iMonitorID);
if (PMONITOR->solitaryClient == pNode->pWindowOwner && pNode->pWindowOwner->canBeTorn() && PMONITOR->tearingState.canTear &&
pNode->pSurface->wlr()->current.committed & WLR_SURFACE_STATE_BUFFER) {
CRegion damageBox;
wlr_surface_get_effective_damage(pNode->pSurface->wlr(), damageBox.pixman());
CRegion damageBox{&pNode->pSurface->wlr()->buffer_damage};
if (!damageBox.empty()) {
if (PMONITOR->tearingState.busy) {
PMONITOR->tearingState.frameScheduledWhileBusy = true;
} else {

View file

@ -1575,8 +1575,7 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y, dou
y += CORRECTION.y;
}
CRegion damageBox;
wlr_surface_get_effective_damage(pSurface, damageBox.pixman());
CRegion damageBox{&pSurface->buffer_damage};
if (scale != 1.0)
wlr_region_scale(damageBox.pixman(), damageBox.pixman(), scale);