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https://github.com/hyprwm/Hyprland
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damage: use buffer_damage instead of effective_damage
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307dd8f511
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2 changed files with 2 additions and 5 deletions
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@ -264,11 +264,9 @@ void Events::listener_commitSubsurface(void* owner, void* data) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pNode->pWindowOwner->m_iMonitorID);
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if (PMONITOR->solitaryClient == pNode->pWindowOwner && pNode->pWindowOwner->canBeTorn() && PMONITOR->tearingState.canTear &&
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pNode->pSurface->wlr()->current.committed & WLR_SURFACE_STATE_BUFFER) {
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CRegion damageBox;
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wlr_surface_get_effective_damage(pNode->pSurface->wlr(), damageBox.pixman());
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CRegion damageBox{&pNode->pSurface->wlr()->buffer_damage};
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if (!damageBox.empty()) {
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if (PMONITOR->tearingState.busy) {
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PMONITOR->tearingState.frameScheduledWhileBusy = true;
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} else {
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@ -1575,8 +1575,7 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y, dou
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y += CORRECTION.y;
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}
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CRegion damageBox;
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wlr_surface_get_effective_damage(pSurface, damageBox.pixman());
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CRegion damageBox{&pSurface->buffer_damage};
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if (scale != 1.0)
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wlr_region_scale(damageBox.pixman(), damageBox.pixman(), scale);
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