layershell: Fix greedy mouse grab from keyboard_interactive layer (#4401)

* Layer: Don't allow a keyboard-layer to steal focus from other layers

* Input: Don't change keyboard focus on click if focus is locked
This commit is contained in:
Zach DeCook 2024-01-12 09:43:16 -05:00 committed by GitHub
parent babb9c07b0
commit c4da4b026d
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 10 deletions

View file

@ -1102,14 +1102,6 @@ wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::vector<
auto SURFACEAT = wlr_layer_surface_v1_surface_at(ls->layerSurface, pos.x - ls->geometry.x, pos.y - ls->geometry.y, &sCoords->x, &sCoords->y);
if (ls->layerSurface->current.keyboard_interactive && ls->layer >= ZWLR_LAYER_SHELL_V1_LAYER_TOP) {
if (!SURFACEAT)
SURFACEAT = ls->layerSurface->surface;
*ppLayerSurfaceFound = ls.get();
return SURFACEAT;
}
if (SURFACEAT) {
if (!pixman_region32_not_empty(&SURFACEAT->input_region))
continue;

View file

@ -359,7 +359,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
bool allowKeyboardRefocus = true;
if (!refocus && g_pCompositor->m_pLastFocus) {
if (g_pCompositor->m_pLastFocus) {
const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_pLastFocus);
if (PLS && PLS->layerSurface->current.keyboard_interactive == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE)
@ -421,7 +421,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
m_bLastFocusOnLS = false;
return; // don't enter any new surfaces
} else {
if (((FOLLOWMOUSE != 3 && allowKeyboardRefocus) && (*PMOUSEREFOCUS || m_pLastMouseFocus != pFoundWindow)) || refocus) {
if (allowKeyboardRefocus && ((FOLLOWMOUSE != 3 && (*PMOUSEREFOCUS || m_pLastMouseFocus != pFoundWindow)) || refocus)) {
m_pLastMouseFocus = pFoundWindow;
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
}