xdg-shell: even more robust layout min/max size

although I don't think any apps use this, but better safe than sorry
This commit is contained in:
Vaxry 2024-11-19 22:07:25 +00:00
parent aa067a4cf1
commit c4eda46d0e

View file

@ -324,15 +324,21 @@ void CXDGToplevelResource::close() {
}
Vector2D CXDGToplevelResource::layoutMinSize() {
if (current.minSize.x <= 1 && current.minSize.y <= 1)
return {0, 0};
return owner ? current.minSize + owner->current.geometry.pos() : current.minSize;
Vector2D minSize;
if (current.minSize.x > 1)
minSize.x = owner ? current.minSize.x + owner->current.geometry.pos().x : current.minSize.x;
if (current.minSize.y > 1)
minSize.y = owner ? current.minSize.y + owner->current.geometry.pos().y : current.minSize.y;
return minSize;
}
Vector2D CXDGToplevelResource::layoutMaxSize() {
if (current.maxSize.x <= 1 && current.maxSize.y <= 1)
return {0, 0};
return owner ? current.maxSize + owner->current.geometry.pos() : current.maxSize;
Vector2D maxSize;
if (current.maxSize.x > 1)
maxSize.x = owner ? current.maxSize.x + owner->current.geometry.pos().x : current.maxSize.x;
if (current.maxSize.y > 1)
maxSize.y = owner ? current.maxSize.y + owner->current.geometry.pos().y : current.maxSize.y;
return maxSize;
}
CXDGSurfaceResource::CXDGSurfaceResource(SP<CXdgSurface> resource_, SP<CXDGWMBase> owner_, SP<CWLSurfaceResource> surface_) :