better integrate touch with subsurfaces

This commit is contained in:
Vaxry 2022-08-17 23:23:36 +02:00
parent f4d11d2d43
commit c5a4c83f78
3 changed files with 17 additions and 7 deletions

View file

@ -664,6 +664,8 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
focusSurface(PWINDOWSURFACE, pWindow);
m_pLastFocus = PWINDOWSURFACE;
g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
// do pointer focus too

View file

@ -14,6 +14,7 @@ enum eClickBehaviorMode {
struct STouchData {
CWindow* touchFocusWindow = nullptr;
Vector2D touchSurfaceOrigin;
};
class CInputManager {

View file

@ -10,9 +10,16 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
m_sTouchData.touchFocusWindow = nullptr;
if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) {
wlr_seat_touch_notify_down(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, e->time_msec, e->touch_id,
e->x * g_pCompositor->m_pLastMonitor->vecSize.x + g_pCompositor->m_pLastMonitor->vecPosition.x - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x,
e->y * g_pCompositor->m_pLastMonitor->vecSize.y + g_pCompositor->m_pLastMonitor->vecPosition.y - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y);
Vector2D local;
if (g_pCompositor->m_pLastWindow->m_bIsX11) {
local = g_pInputManager->getMouseCoordsInternal() - g_pCompositor->m_pLastWindow->m_vRealPosition.goalv();
} else {
g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), g_pCompositor->m_pLastWindow, local);
}
m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
wlr_seat_touch_notify_down(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, e->time_msec, e->touch_id, local.x, local.y);
m_sTouchData.touchFocusWindow = g_pCompositor->m_pLastWindow;
}
@ -29,10 +36,10 @@ void CInputManager::onTouchMove(wlr_touch_motion_event* e){
if (g_pCompositor->windowValidMapped(m_sTouchData.touchFocusWindow)) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow->m_iMonitorID);
wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id,
e->x * PMONITOR->vecSize.x + PMONITOR->vecPosition.x - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().x,
e->y * PMONITOR->vecSize.y + PMONITOR->vecPosition.y - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().y);
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
const auto local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchSurfaceOrigin;
wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y);
}
}