mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 16:06:00 +01:00
better integrate touch with subsurfaces
This commit is contained in:
parent
f4d11d2d43
commit
c5a4c83f78
3 changed files with 17 additions and 7 deletions
|
@ -664,6 +664,8 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
|
||||||
|
|
||||||
focusSurface(PWINDOWSURFACE, pWindow);
|
focusSurface(PWINDOWSURFACE, pWindow);
|
||||||
|
|
||||||
|
m_pLastFocus = PWINDOWSURFACE;
|
||||||
|
|
||||||
g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
|
g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
|
||||||
|
|
||||||
// do pointer focus too
|
// do pointer focus too
|
||||||
|
|
|
@ -14,6 +14,7 @@ enum eClickBehaviorMode {
|
||||||
|
|
||||||
struct STouchData {
|
struct STouchData {
|
||||||
CWindow* touchFocusWindow = nullptr;
|
CWindow* touchFocusWindow = nullptr;
|
||||||
|
Vector2D touchSurfaceOrigin;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CInputManager {
|
class CInputManager {
|
||||||
|
|
|
@ -10,9 +10,16 @@ void CInputManager::onTouchDown(wlr_touch_down_event* e) {
|
||||||
m_sTouchData.touchFocusWindow = nullptr;
|
m_sTouchData.touchFocusWindow = nullptr;
|
||||||
|
|
||||||
if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) {
|
if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) {
|
||||||
wlr_seat_touch_notify_down(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, e->time_msec, e->touch_id,
|
Vector2D local;
|
||||||
e->x * g_pCompositor->m_pLastMonitor->vecSize.x + g_pCompositor->m_pLastMonitor->vecPosition.x - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x,
|
if (g_pCompositor->m_pLastWindow->m_bIsX11) {
|
||||||
e->y * g_pCompositor->m_pLastMonitor->vecSize.y + g_pCompositor->m_pLastMonitor->vecPosition.y - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y);
|
local = g_pInputManager->getMouseCoordsInternal() - g_pCompositor->m_pLastWindow->m_vRealPosition.goalv();
|
||||||
|
} else {
|
||||||
|
g_pCompositor->vectorWindowToSurface(g_pInputManager->getMouseCoordsInternal(), g_pCompositor->m_pLastWindow, local);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sTouchData.touchSurfaceOrigin = g_pInputManager->getMouseCoordsInternal() - local;
|
||||||
|
|
||||||
|
wlr_seat_touch_notify_down(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, e->time_msec, e->touch_id, local.x, local.y);
|
||||||
|
|
||||||
m_sTouchData.touchFocusWindow = g_pCompositor->m_pLastWindow;
|
m_sTouchData.touchFocusWindow = g_pCompositor->m_pLastWindow;
|
||||||
}
|
}
|
||||||
|
@ -29,10 +36,10 @@ void CInputManager::onTouchMove(wlr_touch_motion_event* e){
|
||||||
if (g_pCompositor->windowValidMapped(m_sTouchData.touchFocusWindow)) {
|
if (g_pCompositor->windowValidMapped(m_sTouchData.touchFocusWindow)) {
|
||||||
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow->m_iMonitorID);
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow->m_iMonitorID);
|
||||||
|
|
||||||
wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id,
|
|
||||||
e->x * PMONITOR->vecSize.x + PMONITOR->vecPosition.x - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().x,
|
|
||||||
e->y * PMONITOR->vecSize.y + PMONITOR->vecPosition.y - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().y);
|
|
||||||
|
|
||||||
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
|
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y);
|
||||||
|
|
||||||
|
const auto local = g_pInputManager->getMouseCoordsInternal() - m_sTouchData.touchSurfaceOrigin;
|
||||||
|
|
||||||
|
wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, local.x, local.y);
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue