renderer: avoid drawing invisibly small surfaces in renderSurface

This commit is contained in:
Vaxry 2023-10-21 14:20:06 +01:00
parent 92311d260a
commit c6233a790f
1 changed files with 3 additions and 0 deletions

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@ -61,6 +61,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
windowBox.height = RDATA->h - y;
}
if (windowBox.width <= 1 || windowBox.height <= 1)
return; // invisible
g_pHyprRenderer->calculateUVForSurface(RDATA->pWindow, surface, RDATA->squishOversized);
scaleBox(&windowBox, RDATA->pMonitor->scale);