diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index de5f0358..94abeb0d 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -13,9 +13,6 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar if (pixCoord.x + pixCoord.y > radius) { - if (ignoreCorners == 1) - discard; - float dist = length(pixCoord); if (dist > radius) @@ -64,7 +61,6 @@ uniform vec2 fullSize; uniform float radius; uniform int primitiveMultisample; -uniform int ignoreCorners; void main() { @@ -104,7 +100,6 @@ uniform int applyTint; uniform vec3 tint; uniform int primitiveMultisample; -uniform int ignoreCorners; void main() { @@ -141,7 +136,6 @@ uniform int applyTint; uniform vec3 tint; uniform int primitiveMultisample; -uniform int ignoreCorners; void main() { @@ -227,7 +221,6 @@ uniform int applyTint; uniform vec3 tint; uniform int primitiveMultisample; -uniform int ignoreCorners; void main() {