Remove unused ignoreCorners variable from texture shaders.

This commit is contained in:
Felix Dick 2022-10-01 03:30:58 +02:00
parent 6fe103cf06
commit c6333ba796

View file

@ -13,9 +13,6 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar
if (pixCoord.x + pixCoord.y > radius) { if (pixCoord.x + pixCoord.y > radius) {
if (ignoreCorners == 1)
discard;
float dist = length(pixCoord); float dist = length(pixCoord);
if (dist > radius) if (dist > radius)
@ -64,7 +61,6 @@ uniform vec2 fullSize;
uniform float radius; uniform float radius;
uniform int primitiveMultisample; uniform int primitiveMultisample;
uniform int ignoreCorners;
void main() { void main() {
@ -104,7 +100,6 @@ uniform int applyTint;
uniform vec3 tint; uniform vec3 tint;
uniform int primitiveMultisample; uniform int primitiveMultisample;
uniform int ignoreCorners;
void main() { void main() {
@ -141,7 +136,6 @@ uniform int applyTint;
uniform vec3 tint; uniform vec3 tint;
uniform int primitiveMultisample; uniform int primitiveMultisample;
uniform int ignoreCorners;
void main() { void main() {
@ -227,7 +221,6 @@ uniform int applyTint;
uniform vec3 tint; uniform vec3 tint;
uniform int primitiveMultisample; uniform int primitiveMultisample;
uniform int ignoreCorners;
void main() { void main() {