opengl: fixup blur dirty repaint conditions with solitary

fixes #4025
This commit is contained in:
Vaxry 2023-12-05 00:42:58 +00:00
parent aa46aaed04
commit c6804ccaab

View file

@ -1207,13 +1207,6 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* o
}
void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pMonitor->activeWorkspace);
if (PWORKSPACE->m_bHasFullscreenWindow && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL && PFULLWINDOW && !PFULLWINDOW->m_vRealSize.isBeingAnimated() &&
PFULLWINDOW->opaque())
return;
m_mMonitorRenderResources[pMonitor].blurFBDirty = true;
}
@ -1225,6 +1218,10 @@ void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
if (!*PBLURNEWOPTIMIZE || !m_mMonitorRenderResources[pMonitor].blurFBDirty || !*PBLUR)
return;
// ignore if solitary present, nothing to blur
if (pMonitor->solitaryClient)
return;
// check if we need to update the blur fb
// if there are no windows that would benefit from it,
// we will ignore that the blur FB is dirty.