mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-23 04:29:48 +01:00
layout: always center floating xdg windows
This commit is contained in:
parent
e6ca4b6eee
commit
c6c820d16d
1 changed files with 1 additions and 1 deletions
|
@ -141,7 +141,7 @@ void IHyprLayout::onWindowCreatedFloating(CWindow* pWindow) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: detect a popup in a more consistent way.
|
// TODO: detect a popup in a more consistent way.
|
||||||
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible) {
|
if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_bIsX11) {
|
||||||
// if it's not, fall back to the center placement
|
// if it's not, fall back to the center placement
|
||||||
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
|
pWindow->m_vRealPosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f);
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in a new issue