fix chromium part 1

This commit is contained in:
vaxerski 2022-07-04 15:58:12 +02:00
parent 853a33888b
commit c71b76a9e0
4 changed files with 29 additions and 24 deletions

View file

@ -368,6 +368,8 @@ void Events::listener_commitWindow(void* owner, void* data) {
if (!g_pCompositor->windowValidMapped(PWINDOW)) if (!g_pCompositor->windowValidMapped(PWINDOW))
return; return;
g_pHyprRenderer->damageSurface(g_pXWaylandManager->getWindowSurface(PWINDOW), PWINDOW->m_vRealPosition.goalv().x, PWINDOW->m_vRealPosition.goalv().y);
// Debug::log(LOG, "Window %x committed", PWINDOW); // SPAM! // Debug::log(LOG, "Window %x committed", PWINDOW); // SPAM!
} }

View file

@ -311,21 +311,21 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} }
void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha, int round) { void CHyprOpenGLImpl::renderTexture(wlr_texture* tex, wlr_box* pBox, float alpha, int round, bool allowCustomUV) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
renderTexture(CTexture(tex), pBox, alpha, round); renderTexture(CTexture(tex), pBox, alpha, round, false, allowCustomUV);
} }
void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardopaque, bool allowPrimary) { void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float alpha, int round, bool discardopaque, bool allowCustomUV) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardopaque, false, allowPrimary); renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.pDamage, round, discardopaque, false, allowCustomUV);
scissor((wlr_box*)nullptr); scissor((wlr_box*)nullptr);
} }
void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA, bool allowPrimary) { void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA, bool allowCustomUV) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!"); RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!"); RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
@ -388,7 +388,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
if (allowPrimary && m_RenderData.renderingPrimarySurface && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) { if (allowCustomUV && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) {
const float verts[] = { const float verts[] = {
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left

View file

@ -45,7 +45,6 @@ struct SCurrentRenderData {
pixman_region32_t* pDamage = nullptr; pixman_region32_t* pDamage = nullptr;
bool renderingPrimarySurface = false;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1); Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1); Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
}; };
@ -60,8 +59,8 @@ public:
void renderRect(wlr_box*, const CColor&, int round = 0); void renderRect(wlr_box*, const CColor&, int round = 0);
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0); void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0); void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowPrimary = false); void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0); void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0); void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CColor&, int round); void renderBorder(wlr_box*, const CColor&, int round);
@ -121,7 +120,7 @@ private:
// returns the out FB, can be either Mirror or MirrorSwap // returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage); CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowPrimary = false); void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false);
}; };
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL; inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;

View file

@ -12,21 +12,17 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY); wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY);
wlr_box windowBox; wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface) { if (RDATA->surface && surface == RDATA->surface)
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h}; windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
} else { // here we clamp to 2, these might be some tiny specks else // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)}; windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)};
}
scaleBox(&windowBox, RDATA->output->scale); scaleBox(&windowBox, RDATA->output->scale);
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue; static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding; float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = false;
if (RDATA->surface && surface == RDATA->surface) { if (RDATA->surface && surface == RDATA->surface) {
g_pHyprOpenGL->m_RenderData.renderingPrimarySurface = true;
g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding); g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding);
if (RDATA->decorate) { if (RDATA->decorate) {
@ -35,8 +31,18 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
g_pHyprOpenGL->renderBorder(&windowBox, col, rounding); g_pHyprOpenGL->renderBorder(&windowBox, col, rounding);
} }
} }
else else {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false, false); if (wlr_surface_is_xdg_surface(RDATA->surface)) {
wlr_box geo;
wlr_xdg_surface_get_geometry(wlr_xdg_surface_from_wlr_surface(RDATA->surface), &geo);
windowBox.x -= geo.x;
windowBox.y -= geo.y;
}
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, false);
}
wlr_surface_send_frame_done(surface, RDATA->when); wlr_surface_send_frame_done(surface, RDATA->when);
@ -177,22 +183,20 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f); wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
if (!pWindow->m_bIsX11) { if (!pWindow->m_bIsX11) {
// To everyone who makes apps with improperly aligned surfaces,
// For example chromium, or GTK devs who allow shadows on windows,
// a sincere FUCK YOU.
wlr_box geom; wlr_box geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom); wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height); g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) { if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed // No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1); g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
} }
} else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
} }
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata); wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);