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https://github.com/hyprwm/Hyprland
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animations: Fix animation issue in focusworkspaceoncurrentmonitor (#5202)
* dont render when workspace offset
* add guard
* can remove useless code now if workspace offset is not taken into account
* clang-format
* when special workspace is moved, set anim to move
* add offset back
* make it a configurable option because some folks apparently can't align their monitors correctly and may not want this feature😔
* remove config option
This commit is contained in:
parent
295128ab2a
commit
c7fbea3368
3 changed files with 11 additions and 8 deletions
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@ -667,6 +667,7 @@ void CMonitor::setSpecialWorkspace(CWorkspace* const pWorkspace) {
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if (w->m_iWorkspaceID == pWorkspace->m_iID) {
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if (w->m_iWorkspaceID == pWorkspace->m_iID) {
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w->m_iMonitorID = ID;
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w->m_iMonitorID = ID;
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w->updateSurfaceScaleTransformDetails();
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w->updateSurfaceScaleTransformDetails();
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w->setAnimationsToMove();
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const auto MIDDLE = w->middle();
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const auto MIDDLE = w->middle();
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if (w->m_bIsFloating && !VECINRECT(MIDDLE, vecPosition.x, vecPosition.y, vecPosition.x + vecSize.x, vecPosition.y + vecSize.y) && w->m_iX11Type != 2) {
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if (w->m_bIsFloating && !VECINRECT(MIDDLE, vecPosition.x, vecPosition.y, vecPosition.x + vecSize.x, vecPosition.y + vecSize.y) && w->m_iX11Type != 2) {
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@ -109,14 +109,13 @@ void CAnimationManager::tick() {
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g_pHyprRenderer->damageWindow(w.get());
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g_pHyprRenderer->damageWindow(w.get());
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}
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}
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// if a workspace window is on any monitor, damage it
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// if a special workspace window is on any monitor, damage it
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& m : g_pCompositor->m_vMonitors) {
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (w->m_iWorkspaceID == PWORKSPACE->m_iID && g_pCompositor->windowValidMapped(w.get()) && g_pHyprRenderer->shouldRenderWindow(w.get(), m.get(), PWORKSPACE)) {
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if (w->m_iWorkspaceID == PWORKSPACE->m_iID && PWORKSPACE->m_bIsSpecialWorkspace && g_pCompositor->windowValidMapped(w.get()) &&
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g_pHyprRenderer->shouldRenderWindow(w.get(), m.get(), PWORKSPACE)) {
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CBox bb = w->getFullWindowBoundingBox();
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CBox bb = w->getFullWindowBoundingBox();
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bb.translate(PWORKSPACE->m_vRenderOffset.value());
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bb.translate(PWORKSPACE->m_vRenderOffset.value());
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if (PWORKSPACE->m_bIsSpecialWorkspace)
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bb.scaleFromCenter(1.1); // for some reason special ws windows getting border artifacts if you close it too quickly...
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bb.intersection({m->vecPosition, m->vecSize});
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bb.intersection({m->vecPosition, m->vecSize});
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g_pHyprRenderer->damageBox(&bb);
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g_pHyprRenderer->damageBox(&bb);
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}
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}
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@ -197,6 +196,7 @@ void CAnimationManager::tick() {
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PWINDOW->updateWindowDecos();
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PWINDOW->updateWindowDecos();
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auto bb = PWINDOW->getFullWindowBoundingBox();
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auto bb = PWINDOW->getFullWindowBoundingBox();
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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if (PWINDOWWORKSPACE)
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bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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g_pHyprRenderer->damageBox(&bb);
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g_pHyprRenderer->damageBox(&bb);
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} else if (PWORKSPACE) {
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} else if (PWORKSPACE) {
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@ -245,7 +245,7 @@ void CAnimationManager::tick() {
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BORDERSIZE + ROUNDINGSIZE); // bottom
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BORDERSIZE + ROUNDINGSIZE); // bottom
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// damage for new box
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// damage for new box
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CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value(), PWINDOW->m_vRealSize.value()};
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CBox WLRBOXNEW = PWINDOW->getFullWindowBoundingBox();
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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if (PWINDOWWORKSPACE)
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if (PWINDOWWORKSPACE)
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WLRBOXNEW.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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WLRBOXNEW.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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@ -217,7 +217,7 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWo
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}
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}
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}
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}
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if (pWindow->m_iWorkspaceID == pWorkspace->m_iID)
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if (pWindow->m_iWorkspaceID == pWorkspace->m_iID && pWorkspace->m_iMonitorID == pMonitor->ID)
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return true;
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return true;
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// if not, check if it maybe is active on a different monitor.
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// if not, check if it maybe is active on a different monitor.
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@ -228,9 +228,11 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWo
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return true;
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return true;
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if (pWindow->m_vRealPosition.isBeingAnimated()) {
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if (pWindow->m_vRealPosition.isBeingAnimated()) {
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if (PWINDOWWORKSPACE && !PWINDOWWORKSPACE->m_bIsSpecialWorkspace && PWINDOWWORKSPACE->m_vRenderOffset.isBeingAnimated())
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return false;
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// render window if window and monitor intersect
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// render window if window and monitor intersect
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// (when moving out of or through a monitor)
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// (when moving out of or through a monitor)
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CBox windowBox = {pWindow->m_vRealPosition.value(), pWindow->m_vRealSize.value()};
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CBox windowBox = pWindow->getFullWindowBoundingBox();
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const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
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const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
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if (!windowBox.intersection(monitorBox).empty())
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if (!windowBox.intersection(monitorBox).empty())
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return true;
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return true;
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