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https://github.com/hyprwm/Hyprland
synced 2024-11-22 08:25:58 +01:00
renderer: add better multi monitor animations (#5126)
This commit is contained in:
parent
5e5d7e2abc
commit
c942ce6dce
4 changed files with 61 additions and 8 deletions
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@ -116,6 +116,24 @@ CBox& CBox::noNegativeSize() {
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return *this;
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return *this;
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}
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}
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CBox& CBox::intersection(const CBox other) {
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const float newTop = std::max(y, other.y);
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const float newBottom = std::min(y + h, other.y + other.h);
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const float newLeft = std::max(x, other.x);
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const float newRight = std::min(x + w, other.x + other.w);
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y = newTop;
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x = newLeft;
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w = newRight - newLeft;
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h = newBottom - newTop;
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if (w <= 0 || h <= 0) {
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w = 0;
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h = 0;
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}
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return *this;
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}
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CBox CBox::roundInternal() {
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CBox CBox::roundInternal() {
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float newW = x + w - std::floor(x);
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float newW = x + w - std::floor(x);
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float newH = y + h - std::floor(y);
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float newH = y + h - std::floor(y);
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@ -52,6 +52,7 @@ class CBox {
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CBox& addExtents(const SWindowDecorationExtents& e);
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CBox& addExtents(const SWindowDecorationExtents& e);
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CBox& expand(const double& value);
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CBox& expand(const double& value);
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CBox& noNegativeSize();
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CBox& noNegativeSize();
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CBox& intersection(const CBox other);
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CBox copy() const;
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CBox copy() const;
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@ -86,7 +86,12 @@ void CAnimationManager::tick() {
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CBox WLRBOXPREV = {0, 0, 0, 0};
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CBox WLRBOXPREV = {0, 0, 0, 0};
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if (PWINDOW) {
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if (PWINDOW) {
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WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
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CBox bb = PWINDOW->getFullWindowBoundingBox();
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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if (PWINDOWWORKSPACE)
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bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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WLRBOXPREV = bb;
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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if (!PMONITOR)
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if (!PMONITOR)
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continue;
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continue;
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@ -95,13 +100,27 @@ void CAnimationManager::tick() {
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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if (!PMONITOR)
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if (!PMONITOR)
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continue;
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continue;
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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WLRBOXPREV = {PMONITOR->vecPosition, PMONITOR->vecSize};
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// TODO: just make this into a damn callback already vax...
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// TODO: just make this into a damn callback already vax...
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& w : g_pCompositor->m_vWindows) {
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if (!w->isHidden() && w->m_bIsMapped && w->m_bIsFloating)
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if (!w->isHidden() && w->m_bIsMapped && w->m_bIsFloating)
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g_pHyprRenderer->damageWindow(w.get());
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g_pHyprRenderer->damageWindow(w.get());
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}
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}
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// if a workspace window is on any monitor, damage it
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (w->m_iWorkspaceID == PWORKSPACE->m_iID && g_pCompositor->windowValidMapped(w.get()) && g_pHyprRenderer->shouldRenderWindow(w.get(), m.get(), PWORKSPACE)) {
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CBox bb = w->getFullWindowBoundingBox();
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bb.translate(PWORKSPACE->m_vRenderOffset.value());
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if (PWORKSPACE->m_bIsSpecialWorkspace)
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bb.scaleFromCenter(1.1); // for some reason special ws windows getting border artifacts if you close it too quickly...
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bb.intersection({m->vecPosition, m->vecSize});
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g_pHyprRenderer->damageBox(&bb);
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}
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}
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}
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} else if (PLAYER) {
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} else if (PLAYER) {
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WLRBOXPREV = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
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WLRBOXPREV = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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@ -175,7 +194,10 @@ void CAnimationManager::tick() {
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if (PWINDOW) {
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if (PWINDOW) {
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PWINDOW->updateWindowDecos();
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PWINDOW->updateWindowDecos();
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g_pHyprRenderer->damageWindow(PWINDOW);
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auto bb = PWINDOW->getFullWindowBoundingBox();
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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g_pHyprRenderer->damageBox(&bb);
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} else if (PWORKSPACE) {
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} else if (PWORKSPACE) {
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& w : g_pCompositor->m_vWindows) {
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if (!w->m_bIsMapped || w->isHidden())
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if (!w->m_bIsMapped || w->isHidden())
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@ -222,7 +244,10 @@ void CAnimationManager::tick() {
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BORDERSIZE + ROUNDINGSIZE); // bottom
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BORDERSIZE + ROUNDINGSIZE); // bottom
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// damage for new box
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// damage for new box
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const CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y, PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealSize.value().y};
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CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value(), PWINDOW->m_vRealSize.value()};
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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if (PWINDOWWORKSPACE)
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WLRBOXNEW.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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@ -224,6 +224,15 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWo
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if (pMonitor->specialWorkspaceID == pWindow->m_iWorkspaceID)
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if (pMonitor->specialWorkspaceID == pWindow->m_iWorkspaceID)
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return true;
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return true;
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if (pWindow->m_vRealPosition.isBeingAnimated()) {
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// render window if window and monitor intersect
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// (when moving out of or through a monitor)
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CBox windowBox = {pWindow->m_vRealPosition.value(), pWindow->m_vRealSize.value()};
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const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
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if (!windowBox.intersection(monitorBox).empty())
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return true;
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}
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return false;
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return false;
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}
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}
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@ -363,7 +372,7 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
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continue;
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continue;
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// render active window after all others of this pass
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// render active window after all others of this pass
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if (w.get() == g_pCompositor->m_pLastWindow && w->m_iWorkspaceID == pWorkspace->m_iID) {
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if (w.get() == g_pCompositor->m_pLastWindow) {
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lastWindow = w.get();
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lastWindow = w.get();
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continue;
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continue;
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}
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}
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@ -404,7 +413,7 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
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if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
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if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
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continue;
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continue;
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if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
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continue;
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continue;
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if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID)
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if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID)
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@ -781,7 +790,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
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// special
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// special
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for (auto& ws : g_pCompositor->m_vWorkspaces) {
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for (auto& ws : g_pCompositor->m_vWorkspaces) {
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if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
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if (ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
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if (ws->m_bHasFullscreenWindow)
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if (ws->m_bHasFullscreenWindow)
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renderWorkspaceWindowsFullscreen(pMonitor, ws.get(), time);
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renderWorkspaceWindowsFullscreen(pMonitor, ws.get(), time);
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else
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else
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