renderer: add better multi monitor animations (#5126)

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thejch 2024-03-16 07:49:34 -07:00 committed by GitHub
parent 5e5d7e2abc
commit c942ce6dce
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GPG key ID: B5690EEEBB952194
4 changed files with 61 additions and 8 deletions

View file

@ -116,6 +116,24 @@ CBox& CBox::noNegativeSize() {
return *this;
}
CBox& CBox::intersection(const CBox other) {
const float newTop = std::max(y, other.y);
const float newBottom = std::min(y + h, other.y + other.h);
const float newLeft = std::max(x, other.x);
const float newRight = std::min(x + w, other.x + other.w);
y = newTop;
x = newLeft;
w = newRight - newLeft;
h = newBottom - newTop;
if (w <= 0 || h <= 0) {
w = 0;
h = 0;
}
return *this;
}
CBox CBox::roundInternal() {
float newW = x + w - std::floor(x);
float newH = y + h - std::floor(y);

View file

@ -52,6 +52,7 @@ class CBox {
CBox& addExtents(const SWindowDecorationExtents& e);
CBox& expand(const double& value);
CBox& noNegativeSize();
CBox& intersection(const CBox other);
CBox copy() const;

View file

@ -86,7 +86,12 @@ void CAnimationManager::tick() {
CBox WLRBOXPREV = {0, 0, 0, 0};
if (PWINDOW) {
WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
CBox bb = PWINDOW->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
if (PWINDOWWORKSPACE)
bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
WLRBOXPREV = bb;
PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
if (!PMONITOR)
continue;
@ -95,13 +100,27 @@ void CAnimationManager::tick() {
PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
if (!PMONITOR)
continue;
WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
WLRBOXPREV = {PMONITOR->vecPosition, PMONITOR->vecSize};
// TODO: just make this into a damn callback already vax...
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->isHidden() && w->m_bIsMapped && w->m_bIsFloating)
g_pHyprRenderer->damageWindow(w.get());
}
// if a workspace window is on any monitor, damage it
for (auto& w : g_pCompositor->m_vWindows) {
for (auto& m : g_pCompositor->m_vMonitors) {
if (w->m_iWorkspaceID == PWORKSPACE->m_iID && g_pCompositor->windowValidMapped(w.get()) && g_pHyprRenderer->shouldRenderWindow(w.get(), m.get(), PWORKSPACE)) {
CBox bb = w->getFullWindowBoundingBox();
bb.translate(PWORKSPACE->m_vRenderOffset.value());
if (PWORKSPACE->m_bIsSpecialWorkspace)
bb.scaleFromCenter(1.1); // for some reason special ws windows getting border artifacts if you close it too quickly...
bb.intersection({m->vecPosition, m->vecSize});
g_pHyprRenderer->damageBox(&bb);
}
}
}
} else if (PLAYER) {
WLRBOXPREV = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
@ -175,7 +194,10 @@ void CAnimationManager::tick() {
if (PWINDOW) {
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
auto bb = PWINDOW->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
g_pHyprRenderer->damageBox(&bb);
} else if (PWORKSPACE) {
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden())
@ -222,7 +244,10 @@ void CAnimationManager::tick() {
BORDERSIZE + ROUNDINGSIZE); // bottom
// damage for new box
const CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y, PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealSize.value().y};
CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value(), PWINDOW->m_vRealSize.value()};
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
if (PWINDOWWORKSPACE)
WLRBOXNEW.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,

View file

@ -224,6 +224,15 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWo
if (pMonitor->specialWorkspaceID == pWindow->m_iWorkspaceID)
return true;
if (pWindow->m_vRealPosition.isBeingAnimated()) {
// render window if window and monitor intersect
// (when moving out of or through a monitor)
CBox windowBox = {pWindow->m_vRealPosition.value(), pWindow->m_vRealSize.value()};
const CBox monitorBox = {pMonitor->vecPosition, pMonitor->vecSize};
if (!windowBox.intersection(monitorBox).empty())
return true;
}
return false;
}
@ -363,7 +372,7 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
continue;
// render active window after all others of this pass
if (w.get() == g_pCompositor->m_pLastWindow && w->m_iWorkspaceID == pWorkspace->m_iID) {
if (w.get() == g_pCompositor->m_pLastWindow) {
lastWindow = w.get();
continue;
}
@ -404,7 +413,7 @@ void CHyprRenderer::renderWorkspaceWindows(CMonitor* pMonitor, CWorkspace* pWork
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (w->m_iMonitorID == pWorkspace->m_iMonitorID && pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
if (pWorkspace->m_bIsSpecialWorkspace != g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
if (pWorkspace->m_bIsSpecialWorkspace && w->m_iMonitorID != pWorkspace->m_iMonitorID)
@ -781,7 +790,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
// special
for (auto& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
if (ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
if (ws->m_bHasFullscreenWindow)
renderWorkspaceWindowsFullscreen(pMonitor, ws.get(), time);
else