Wrap adding to fading out

needed to avoid memory safety issues, because sometimes there would be duplicates.
This commit is contained in:
vaxerski 2022-07-25 21:08:54 +02:00
parent cde39e0b6e
commit c998e946aa
4 changed files with 27 additions and 5 deletions

View file

@ -901,8 +901,10 @@ void CCompositor::cleanupFadingOut(const int& monid) {
for (auto& m : m_vMonitors) { for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLists) { for (auto& lsl : m->m_aLayerSurfaceLists) {
if (!lsl.empty() && std::find_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }) != lsl.end()) if (!lsl.empty() && std::find_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }) != lsl.end()) {
lsl.erase(std::remove_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; })); lsl.erase(std::remove_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }));
return;
}
} }
} }
@ -914,6 +916,24 @@ void CCompositor::cleanupFadingOut(const int& monid) {
} }
} }
void CCompositor::addToFadingOutSafe(SLayerSurface* pLS) {
const auto FOUND = std::find_if(m_vSurfacesFadingOut.begin(), m_vSurfacesFadingOut.end(), [&](SLayerSurface* other) { return other == pLS; });
if (FOUND != m_vSurfacesFadingOut.end())
return; // if it's already added, don't add it.
m_vSurfacesFadingOut.emplace_back(pLS);
}
void CCompositor::addToFadingOutSafe(CWindow* pWindow) {
const auto FOUND = std::find_if(m_vWindowsFadingOut.begin(), m_vWindowsFadingOut.end(), [&](CWindow* other) { return other == pWindow; });
if (FOUND != m_vWindowsFadingOut.end())
return; // if it's already added, don't add it.
m_vWindowsFadingOut.emplace_back(pWindow);
}
CWindow* CCompositor::getWindowInDirection(CWindow* pWindow, char dir) { CWindow* CCompositor::getWindowInDirection(CWindow* pWindow, char dir) {
const auto WINDOWIDEALBB = pWindow->getWindowIdealBoundingBoxIgnoreReserved(); const auto WINDOWIDEALBB = pWindow->getWindowIdealBoundingBoxIgnoreReserved();

View file

@ -146,6 +146,8 @@ public:
void moveUnmanagedX11ToWindows(CWindow*); void moveUnmanagedX11ToWindows(CWindow*);
CWindow* getX11Parent(CWindow*); CWindow* getX11Parent(CWindow*);
void scheduleFrameForMonitor(SMonitor*); void scheduleFrameForMonitor(SMonitor*);
void addToFadingOutSafe(SLayerSurface*);
void addToFadingOutSafe(CWindow*);
std::string explicitConfigPath; std::string explicitConfigPath;

View file

@ -74,7 +74,7 @@ void Events::listener_destroyLayerSurface(void* owner, void* data) {
Debug::log(LOG, "Removing LayerSurface that wasn't mapped."); Debug::log(LOG, "Removing LayerSurface that wasn't mapped.");
layersurface->alpha.setValueAndWarp(0.f); layersurface->alpha.setValueAndWarp(0.f);
layersurface->fadingOut = true; layersurface->fadingOut = true;
g_pCompositor->m_vSurfacesFadingOut.push_back(layersurface); g_pCompositor->addToFadingOutSafe(layersurface);
} }
} }
@ -158,7 +158,7 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
if (!g_pCompositor->getMonitorFromID(layersurface->monitorID)) { if (!g_pCompositor->getMonitorFromID(layersurface->monitorID)) {
Debug::log(WARN, "Layersurface unmapping on invalid monitor (removed?) ignoring."); Debug::log(WARN, "Layersurface unmapping on invalid monitor (removed?) ignoring.");
g_pCompositor->m_vSurfacesFadingOut.push_back(layersurface); g_pCompositor->addToFadingOutSafe(layersurface);
layersurface->mapped = false; layersurface->mapped = false;
@ -176,7 +176,7 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
layersurface->fadingOut = true; layersurface->fadingOut = true;
g_pCompositor->m_vSurfacesFadingOut.push_back(layersurface); g_pCompositor->addToFadingOutSafe(layersurface);
if (layersurface->layerSurface->mapped) if (layersurface->layerSurface->mapped)
layersurface->layerSurface->mapped = false; layersurface->layerSurface->mapped = false;

View file

@ -368,7 +368,7 @@ void Events::listener_unmapWindow(void* owner, void* data) {
PWINDOW->m_bFadingOut = true; PWINDOW->m_bFadingOut = true;
g_pCompositor->m_vWindowsFadingOut.emplace_back(PWINDOW); g_pCompositor->addToFadingOutSafe(PWINDOW);
g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID)); g_pHyprRenderer->damageMonitor(g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID));