From cabab409e6eb331ff435147dd12c16c7f507ce05 Mon Sep 17 00:00:00 2001 From: vaxerski <43317083+vaxerski@users.noreply.github.com> Date: Mon, 25 Apr 2022 21:49:45 +0200 Subject: [PATCH] fixed overlay layers being on bottom of fullscreen windows --- src/managers/InputManager.cpp | 10 +++++----- src/render/Renderer.cpp | 6 ++++++ 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp index e450775e..eacf7e40 100644 --- a/src/managers/InputManager.cpp +++ b/src/managers/InputManager.cpp @@ -51,7 +51,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { Vector2D surfacePos = Vector2D(-1337, -1337); CWindow* pFoundWindow = nullptr; - // first, we check if the workspace doesnt have a fullscreen window + // overlay is above fullscreen + if (!foundSurface) + foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords); + + // then, we check if the workspace doesnt have a fullscreen window const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface) { pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID); @@ -77,10 +81,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { } } - // then surfaces on top - if (!foundSurface) - foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords); - if (!foundSurface) foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords); diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 2c685f98..bf4aa6d6 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -67,6 +67,12 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor renderWindow(&w, pMonitor, time, true); } + // and the overlay layers + for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) { + SRenderData renderdata = {pMonitor->output, time, ls->geometry.x, ls->geometry.y}; + wlr_surface_for_each_surface(ls->layerSurface->surface, renderSurface, &renderdata); + } + renderDragIcon(pMonitor, time); // if correct monitor draw hyprerror