diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index d01e7775..13cdc92a 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -34,8 +34,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } else if (pixCoord[1] > bottomRight[1]) { @@ -66,8 +65,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } @@ -102,8 +100,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } else if (pixCoord[1] > bottomRight[1]) { @@ -134,8 +131,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } @@ -176,11 +172,13 @@ void main() { return; } + vec4 pixColor = v_color; + vec2 pixCoord = fullSize * v_texcoord; - )#" + ROUNDED_SHADER_FUNC("v_color") + R"#( + )#" + ROUNDED_SHADER_FUNC("pixColor") + R"#( - gl_FragColor = v_color; + gl_FragColor = pixColor; })#"; inline const std::string TEXVERTSRC = R"#(