mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-14 03:46:02 +01:00
optimize new blur rendering
This commit is contained in:
parent
b90159c089
commit
cb36456f40
1 changed files with 8 additions and 3 deletions
|
@ -656,8 +656,10 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// vvv TODO: layered blur fbs?
|
// vvv TODO: layered blur fbs?
|
||||||
const auto POUTFB = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
|
const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating);
|
||||||
|
|
||||||
|
const auto POUTFB = USENEWOPTIMIZE ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);
|
||||||
|
|
||||||
pixman_region32_fini(&inverseOpaque);
|
pixman_region32_fini(&inverseOpaque);
|
||||||
|
|
||||||
|
@ -675,7 +677,10 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
|
||||||
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
||||||
|
|
||||||
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||||
renderTexture(tex, pBox, a, round, true, true); // discard opaque
|
if (USENEWOPTIMIZE)
|
||||||
|
renderRect(pBox, CColor(0,0,0,0), round);
|
||||||
|
else
|
||||||
|
renderTexture(tex, pBox, a, round, true, true); // discard opaque
|
||||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
|
|
||||||
glStencilFunc(GL_EQUAL, 1, -1);
|
glStencilFunc(GL_EQUAL, 1, -1);
|
||||||
|
|
Loading…
Reference in a new issue