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fix: improved focus behaviour on workspace switching for follow_mouse!=1 (#3041)
* fix: improved focus behaviour on workspace switching for follow_mouse!=1 When the 'input:follow_mouse' is not set to 1 and the target workspace for switching does not currently have the previously focused window, Hyprland will prioritize focusing on the top-left-most window. * fix: #2451 call simulateMouseMovement. * unify logic * multimon fix --------- Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
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3 changed files with 37 additions and 2 deletions
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@ -1198,6 +1198,26 @@ CWindow* CCompositor::getFirstWindowOnWorkspace(const int& id) {
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return nullptr;
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}
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CWindow* CCompositor::getTopLeftWindowOnWorkspace(const int& id) {
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const auto PWORKSPACE = getWorkspaceByID(id);
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if (!PWORKSPACE)
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return nullptr;
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const auto PMONITOR = getMonitorFromID(PWORKSPACE->m_iMonitorID);
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for (auto& w : m_vWindows) {
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if (w->m_iWorkspaceID != id || !w->m_bIsMapped || w->isHidden())
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continue;
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const auto WINDOWIDEALBB = w->getWindowIdealBoundingBoxIgnoreReserved();
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if (WINDOWIDEALBB.x <= PMONITOR->vecPosition.x + 1 && WINDOWIDEALBB.y <= PMONITOR->vecPosition.y + 1)
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return w.get();
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}
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return nullptr;
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}
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bool CCompositor::doesSeatAcceptInput(wlr_surface* surface) {
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if (g_pSessionLockManager->isSessionLocked()) {
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if (g_pSessionLockManager->isSurfaceSessionLock(surface))
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@ -158,6 +158,7 @@ class CCompositor {
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CWindow* getUrgentWindow();
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bool hasUrgentWindowOnWorkspace(const int&);
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CWindow* getFirstWindowOnWorkspace(const int&);
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CWindow* getTopLeftWindowOnWorkspace(const int&);
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CWindow* getFullscreenWindowOnWorkspace(const int&);
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bool doesSeatAcceptInput(wlr_surface*);
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bool isWindowActive(CWindow*);
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@ -551,13 +551,27 @@ void CMonitor::changeWorkspace(CWorkspace* const pWorkspace, bool internal) {
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}
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}
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static auto* const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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if (const auto PLASTWINDOW = pWorkspace->getLastFocusedWindow(); PLASTWINDOW)
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g_pCompositor->focusWindow(PLASTWINDOW);
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else {
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g_pCompositor->focusWindow(nullptr);
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g_pInputManager->simulateMouseMovement();
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CWindow* pWindow = nullptr;
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if (*PFOLLOWMOUSE == 1)
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pWindow = g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal());
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if (!pWindow)
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pWindow = g_pCompositor->getTopLeftWindowOnWorkspace(pWorkspace->m_iID);
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if (!pWindow)
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pWindow = g_pCompositor->getFirstWindowOnWorkspace(pWorkspace->m_iID);
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g_pCompositor->focusWindow(pWindow);
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}
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g_pInputManager->simulateMouseMovement();
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g_pLayoutManager->getCurrentLayout()->recalculateMonitor(ID);
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// set some flags and fire event
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