input: focus window on mouse down on decoration (#4514)

Also unifies vectorToWindow funcs
This commit is contained in:
MightyPlaza 2024-02-04 15:40:20 +00:00 committed by GitHub
parent 1ed4f1cb25
commit cbadf3e3f3
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12 changed files with 105 additions and 162 deletions

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@ -685,27 +685,7 @@ bool CCompositor::windowExists(CWindow* pWindow) {
return false;
}
CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
if (PMONITOR->specialWorkspaceID) {
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && box.containsPoint(pos) && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
return w.get();
}
}
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_bIsMapped && box.containsPoint(pos) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
return w.get();
}
return nullptr;
}
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreWindow) {
CWindow* CCompositor::vectorToWindowUnified(const Vector2D& pos, uint8_t properties, CWindow* pIgnoreWindow) {
const auto PMONITOR = getMonitorFromVector(pos);
static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_border")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
@ -714,44 +694,13 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
const auto BORDER_GRAB_AREA = *PRESIZEONBORDER ? *PBORDERSIZE + *PBORDERGRABEXTEND : 0;
// pinned windows on top of floating regardless
for (auto& w : m_vWindows | std::views::reverse) {
const auto BB = w->getWindowInputBox();
CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}))
return w.get();
if (!w->m_bIsX11) {
if (w->hasPopupAt(pos))
return w.get();
}
}
}
auto windowForWorkspace = [&](bool special) -> CWindow* {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
if (properties & ALLOW_FLOATING) {
for (auto& w : m_vWindows | std::views::reverse) {
if (special && !isWorkspaceSpecial(w->m_iWorkspaceID)) // because special floating may creep up into regular
continue;
const auto BB = w->getWindowInputBox();
const auto BB = w->getWindowBoxUnified(properties);
CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
// OR windows should add focus to parent
if (w->m_bX11ShouldntFocus && w->m_iX11Type != 2)
continue;
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y})) {
if (w->m_bIsX11 && w->m_iX11Type == 2 && !wlr_xwayland_or_surface_wants_focus(w->m_uSurface.xwayland)) {
// Override Redirect
return g_pCompositor->m_pLastWindow; // we kinda trick everything here.
// TODO: this is wrong, we should focus the parent, but idk how to get it considering it's nullptr in most cases.
}
if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}))
return w.get();
}
if (!w->m_bIsX11) {
if (w->hasPopupAt(pos))
@ -759,6 +708,44 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
}
}
}
}
auto windowForWorkspace = [&](bool special) -> CWindow* {
if (properties & ALLOW_FLOATING) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_vWindows | std::views::reverse) {
if (special && !isWorkspaceSpecial(w->m_iWorkspaceID)) // because special floating may creep up into regular
continue;
const auto BB = w->getWindowBoxUnified(properties);
CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
// OR windows should add focus to parent
if (w->m_bX11ShouldntFocus && w->m_iX11Type != 2)
continue;
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y})) {
if (w->m_bIsX11 && w->m_iX11Type == 2 && !wlr_xwayland_or_surface_wants_focus(w->m_uSurface.xwayland)) {
// Override Redirect
return g_pCompositor->m_pLastWindow; // we kinda trick everything here.
// TODO: this is wrong, we should focus the parent, but idk how to get it considering it's nullptr in most cases.
}
return w.get();
}
if (!w->m_bIsX11) {
if (w->hasPopupAt(pos))
return w.get();
}
}
}
}
if (properties & FLOATING_ONLY)
return nullptr;
const int64_t WORKSPACEID = special ? PMONITOR->specialWorkspaceID : PMONITOR->activeWorkspace;
const auto PWORKSPACE = getWorkspaceByID(WORKSPACEID);
@ -782,7 +769,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
if (special != isWorkspaceSpecial(w->m_iWorkspaceID))
continue;
CBox box = {w->m_vPosition, w->m_vSize};
CBox box = (properties & USE_PROP_TILED) ? w->getWindowBoxUnified(properties) : CBox{w->m_vPosition, w->m_vSize};
if (!w->m_bIsFloating && w->m_bIsMapped && box.containsPoint(pos) && w->m_iWorkspaceID == WORKSPACEID && !w->isHidden() && !w->m_bX11ShouldntFocus && !w->m_bNoFocus &&
w.get() != pIgnoreWindow)
return w.get();
@ -805,64 +792,6 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
return windowForWorkspace(false);
}
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
if (PMONITOR->specialWorkspaceID) {
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) &&
!w->isHidden() && !w->m_bNoFocus)
return w.get();
}
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && !w->m_bNoFocus)
return w.get();
}
}
// pinned
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
for (auto& w : m_vWindows) {
CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bNoFocus)
return w.get();
}
return nullptr;
}
CWindow* CCompositor::windowFloatingFromCursor() {
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
for (auto& w : m_vWindows | std::views::reverse) {
CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() &&
!w->m_bPinned && !w->m_bNoFocus)
return w.get();
}
return nullptr;
}
wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pWindow, Vector2D& sl) {
if (!windowValidMapped(pWindow))

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@ -135,14 +135,11 @@ class CCompositor {
void focusSurface(wlr_surface*, CWindow* pWindowOwner = nullptr);
bool windowExists(CWindow*);
bool windowValidMapped(CWindow*);
CWindow* vectorToWindowIdeal(const Vector2D&, CWindow* pIgnoreWindow = nullptr); // used only for finding a window to focus on, basically a "findFocusableWindow"
CWindow* vectorToWindowTiled(const Vector2D&);
CWindow* vectorToWindowUnified(const Vector2D&, uint8_t properties, CWindow* pIgnoreWindow = nullptr);
wlr_surface* vectorToLayerSurface(const Vector2D&, std::vector<std::unique_ptr<SLayerSurface>>*, Vector2D*, SLayerSurface**);
SIMEPopup* vectorToIMEPopup(const Vector2D& pos, std::list<SIMEPopup>& popups);
wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
Vector2D vectorToSurfaceLocal(const Vector2D&, CWindow*, wlr_surface*);
CWindow* windowFromCursor();
CWindow* windowFloatingFromCursor();
CMonitor* getMonitorFromOutput(wlr_output*);
CWindow* getWindowForPopup(wlr_xdg_popup*);
CWindow* getWindowFromSurface(wlr_surface*);

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@ -52,4 +52,9 @@ struct SWindowDecorationExtents {
bool operator==(const SWindowDecorationExtents& other) const {
return topLeft == other.topLeft && bottomRight == other.bottomRight;
}
};
void addExtents(const SWindowDecorationExtents& other) {
topLeft = topLeft.getComponentMax(other.topLeft);
bottomRight = bottomRight.getComponentMax(other.bottomRight);
}
};

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@ -139,35 +139,25 @@ CBox CWindow::getWindowIdealBoundingBoxIgnoreReserved() {
return CBox{(int)POS.x, (int)POS.y, (int)SIZE.x, (int)SIZE.y};
}
CBox CWindow::getWindowInputBox() {
const int BORDERSIZE = getRealBorderSize();
CBox CWindow::getWindowBoxUnified(uint64_t properties) {
if (m_sAdditionalConfigData.dimAround) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
}
SWindowDecorationExtents maxExtents = {{BORDERSIZE + 2, BORDERSIZE + 2}, {BORDERSIZE + 2, BORDERSIZE + 2}};
SWindowDecorationExtents EXTENTS = {{0, 0}, {0, 0}};
if (properties & RESERVED_EXTENTS)
EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationReserved(this));
if (properties & INPUT_EXTENTS)
EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationExtents(this, true));
if (properties & FULL_EXTENTS)
EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationExtents(this, false));
const auto EXTENTS = g_pDecorationPositioner->getWindowDecorationExtents(this, true);
CBox box = {m_vRealPosition.vec().x, m_vRealPosition.vec().y, m_vRealSize.vec().x, m_vRealSize.vec().y};
box.addExtents(EXTENTS);
if (EXTENTS.topLeft.x > maxExtents.topLeft.x)
maxExtents.topLeft.x = EXTENTS.topLeft.x;
if (EXTENTS.topLeft.y > maxExtents.topLeft.y)
maxExtents.topLeft.y = EXTENTS.topLeft.y;
if (EXTENTS.bottomRight.x > maxExtents.bottomRight.x)
maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
if (EXTENTS.bottomRight.y > maxExtents.bottomRight.y)
maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
// Add extents to the real base BB and return
CBox finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y,
m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x, m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};
return finalBox;
return box;
}
CBox CWindow::getWindowMainSurfaceBox() {

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@ -30,6 +30,16 @@ enum eGroupRules {
GROUP_OVERRIDE = 1 << 6, // Override other rules
};
enum eGetWindowProperties {
WINDOW_ONLY = 0,
RESERVED_EXTENTS = 1 << 0,
INPUT_EXTENTS = 1 << 1,
FULL_EXTENTS = 1 << 2,
FLOATING_ONLY = 1 << 3,
ALLOW_FLOATING = 1 << 4,
USE_PROP_TILED = 1 << 5
};
class IWindowTransformer;
template <typename T>
@ -342,7 +352,7 @@ class CWindow {
// methods
CBox getFullWindowBoundingBox();
SWindowDecorationExtents getFullWindowExtents();
CBox getWindowInputBox();
CBox getWindowBoxUnified(uint64_t props);
CBox getWindowMainSurfaceBox();
CBox getWindowIdealBoundingBoxIgnoreReserved();
void addWindowDeco(std::unique_ptr<IHyprWindowDecoration> deco);

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@ -541,7 +541,7 @@ void CMonitor::changeWorkspace(CWorkspace* const pWorkspace, bool internal, bool
if (!pWindow) {
if (*PFOLLOWMOUSE == 1)
pWindow = g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal());
pWindow = g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (!pWindow)
pWindow = g_pCompositor->getTopLeftWindowOnWorkspace(pWorkspace->m_iID);

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@ -45,3 +45,7 @@ double Vector2D::distance(const Vector2D& other) const {
double Vector2D::size() const {
return std::sqrt(x * x + y * y);
}
Vector2D Vector2D::getComponentMax(const Vector2D& other) const {
return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y));
}

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@ -92,6 +92,8 @@ class Vector2D {
Vector2D floor() const;
Vector2D round() const;
Vector2D getComponentMax(const Vector2D& other) const;
};
/**

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@ -272,7 +272,7 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection dire
if (PMONITOR->ID == MONFROMCURSOR->ID &&
(PNODE->workspaceID == PMONITOR->activeWorkspace || (g_pCompositor->isWorkspaceSpecial(PNODE->workspaceID) && PMONITOR->specialWorkspaceID)) && !*PUSEACTIVE) {
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(MOUSECOORDS));
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS));
if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, PMONITOR))
OPENINGON = getClosestNodeOnWorkspace(PNODE->workspaceID, MOUSECOORDS);
@ -282,7 +282,7 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection dire
g_pCompositor->m_pLastWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID && g_pCompositor->m_pLastWindow->m_bIsMapped) {
OPENINGON = getNodeFromWindow(g_pCompositor->m_pLastWindow);
} else {
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(MOUSECOORDS));
OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS));
}
if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, PMONITOR))

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@ -268,9 +268,9 @@ void IHyprLayout::onEndDragWindow() {
} else if (g_pInputManager->dragMode == MBIND_MOVE) {
g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
CWindow* pWindow = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS, DRAGGINGWINDOW);
CWindow* pWindow = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING | FLOATING_ONLY, DRAGGINGWINDOW);
if (pWindow && pWindow->m_bIsFloating) {
if (pWindow) {
if (pWindow->checkInputOnDecos(INPUT_TYPE_DRAG_END, MOUSECOORDS, DRAGGINGWINDOW))
return;
@ -543,7 +543,8 @@ CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) {
return m_pLastTiledWindow;
// if we don't, let's try to find any window that is in the middle
if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->middle()); PWINDOWCANDIDATE && PWINDOWCANDIDATE != pWindow)
if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowUnified(pWindow->middle(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
PWINDOWCANDIDATE && PWINDOWCANDIDATE != pWindow)
return PWINDOWCANDIDATE;
// if not, floating window
@ -558,7 +559,7 @@ CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) {
}
// if it was a tiled window, we first try to find the window that will replace it.
auto pWindowCandidate = g_pCompositor->vectorToWindowIdeal(pWindow->middle());
auto pWindowCandidate = g_pCompositor->vectorToWindowUnified(pWindow->middle(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (!pWindowCandidate)
pWindowCandidate = g_pCompositor->getTopLeftWindowOnWorkspace(pWindow->m_iWorkspaceID);

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@ -1067,7 +1067,7 @@ void CKeybindManager::moveActiveToWorkspaceSilent(std::string args) {
}
if (PWINDOW == g_pCompositor->m_pLastWindow) {
if (const auto PATCOORDS = g_pCompositor->vectorToWindowIdeal(OLDMIDDLE, PWINDOW); PATCOORDS)
if (const auto PATCOORDS = g_pCompositor->vectorToWindowUnified(OLDMIDDLE, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING, PWINDOW); PATCOORDS)
g_pCompositor->focusWindow(PATCOORDS);
else
g_pInputManager->refocus();
@ -1939,7 +1939,7 @@ void CKeybindManager::pinActive(std::string args) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal());
PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS);
}
void CKeybindManager::mouse(std::string args) {
@ -1951,7 +1951,7 @@ void CKeybindManager::mouse(std::string args) {
g_pKeybindManager->m_bIsMouseBindActive = true;
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
CWindow* pWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
CWindow* pWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (pWindow && !pWindow->m_bIsFullscreen)
pWindow->checkInputOnDecos(INPUT_TYPE_DRAG_START, mouseCoords);
@ -1974,7 +1974,8 @@ void CKeybindManager::mouse(std::string args) {
if (PRESSED) {
g_pKeybindManager->m_bIsMouseBindActive = true;
g_pInputManager->currentlyDraggedWindow = g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal());
g_pInputManager->currentlyDraggedWindow =
g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
try {
switch (std::stoi(ARGS[1])) {

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@ -261,7 +261,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
return;
}
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowIdeal(mouseCoords);
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (PWINDOWIDEAL &&
((PWINDOWIDEAL->m_bIsFloating && PWINDOWIDEAL->m_bCreatedOverFullscreen) /* floating over fullscreen */
@ -282,19 +282,19 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
if (PWORKSPACE->m_bHasFullscreenWindow && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_MAXIMIZED) {
if (PMONITOR->specialWorkspaceID) {
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (pFoundWindow && !g_pCompositor->isWorkspaceSpecial(pFoundWindow->m_iWorkspaceID)) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
}
} else {
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (!(pFoundWindow && pFoundWindow->m_bIsFloating && pFoundWindow->m_bCreatedOverFullscreen))
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
}
} else {
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
}
if (pFoundWindow) {
@ -599,10 +599,14 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
return;
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
const auto w = g_pCompositor->vectorToWindowUnified(mouseCoords, ALLOW_FLOATING | RESERVED_EXTENTS | INPUT_EXTENTS);
if (w && !m_bLastFocusOnLS && w->checkInputOnDecos(INPUT_TYPE_BUTTON, mouseCoords, e))
return;
if (w && !m_bLastFocusOnLS) {
if (g_pCompositor->m_pLastWindow != w && *PFOLLOWMOUSE != 3)
g_pCompositor->focusWindow(w);
if (w->checkInputOnDecos(INPUT_TYPE_BUTTON, mouseCoords, e))
return;
}
// clicking on border triggers resize
// TODO detect click on LS properly
@ -653,7 +657,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) {
switch (e->state) {
case WLR_BUTTON_PRESSED: {
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(getMouseCoordsInternal());
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (!PWINDOW) {
Debug::log(ERR, "Cannot kill invalid window!");
@ -689,7 +693,7 @@ void CInputManager::onMouseWheel(wlr_pointer_axis_event* e) {
if (!m_bLastFocusOnLS) {
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
return;