mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-25 23:46:00 +01:00
input: focus window on mouse down on decoration (#4514)
Also unifies vectorToWindow funcs
This commit is contained in:
parent
1ed4f1cb25
commit
cbadf3e3f3
12 changed files with 105 additions and 162 deletions
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@ -685,27 +685,7 @@ bool CCompositor::windowExists(CWindow* pWindow) {
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return false;
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}
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CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
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const auto PMONITOR = getMonitorFromVector(pos);
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if (PMONITOR->specialWorkspaceID) {
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for (auto& w : m_vWindows) {
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CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && box.containsPoint(pos) && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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}
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for (auto& w : m_vWindows) {
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CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (w->m_bIsMapped && box.containsPoint(pos) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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return nullptr;
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}
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CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreWindow) {
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CWindow* CCompositor::vectorToWindowUnified(const Vector2D& pos, uint8_t properties, CWindow* pIgnoreWindow) {
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const auto PMONITOR = getMonitorFromVector(pos);
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static auto* const PRESIZEONBORDER = &g_pConfigManager->getConfigValuePtr("general:resize_on_border")->intValue;
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static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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@ -714,8 +694,9 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
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const auto BORDER_GRAB_AREA = *PRESIZEONBORDER ? *PBORDERSIZE + *PBORDERGRABEXTEND : 0;
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// pinned windows on top of floating regardless
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if (properties & ALLOW_FLOATING) {
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for (auto& w : m_vWindows | std::views::reverse) {
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const auto BB = w->getWindowInputBox();
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const auto BB = w->getWindowBoxUnified(properties);
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CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
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if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}))
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@ -727,15 +708,17 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
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}
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}
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}
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}
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auto windowForWorkspace = [&](bool special) -> CWindow* {
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if (properties & ALLOW_FLOATING) {
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// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto& w : m_vWindows | std::views::reverse) {
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if (special && !isWorkspaceSpecial(w->m_iWorkspaceID)) // because special floating may creep up into regular
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continue;
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const auto BB = w->getWindowInputBox();
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const auto BB = w->getWindowBoxUnified(properties);
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CBox box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA};
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if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus && w.get() != pIgnoreWindow) {
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// OR windows should add focus to parent
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@ -759,6 +742,10 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
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}
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}
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}
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}
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if (properties & FLOATING_ONLY)
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return nullptr;
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const int64_t WORKSPACEID = special ? PMONITOR->specialWorkspaceID : PMONITOR->activeWorkspace;
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const auto PWORKSPACE = getWorkspaceByID(WORKSPACEID);
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@ -782,7 +769,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
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if (special != isWorkspaceSpecial(w->m_iWorkspaceID))
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continue;
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CBox box = {w->m_vPosition, w->m_vSize};
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CBox box = (properties & USE_PROP_TILED) ? w->getWindowBoxUnified(properties) : CBox{w->m_vPosition, w->m_vSize};
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if (!w->m_bIsFloating && w->m_bIsMapped && box.containsPoint(pos) && w->m_iWorkspaceID == WORKSPACEID && !w->isHidden() && !w->m_bX11ShouldntFocus && !w->m_bNoFocus &&
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w.get() != pIgnoreWindow)
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return w.get();
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@ -805,64 +792,6 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos, CWindow* pIgnoreW
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return windowForWorkspace(false);
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}
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CWindow* CCompositor::windowFromCursor() {
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const auto PMONITOR = getMonitorFromCursor();
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if (PMONITOR->specialWorkspaceID) {
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for (auto& w : m_vWindows | std::views::reverse) {
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CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) &&
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!w->isHidden() && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && !w->m_bNoFocus)
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return w.get();
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}
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}
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// pinned
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for (auto& w : m_vWindows | std::views::reverse) {
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CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
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for (auto& w : m_vWindows | std::views::reverse) {
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CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows) {
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CBox box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
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if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bNoFocus)
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return w.get();
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}
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return nullptr;
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}
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CWindow* CCompositor::windowFloatingFromCursor() {
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for (auto& w : m_vWindows | std::views::reverse) {
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CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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for (auto& w : m_vWindows | std::views::reverse) {
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CBox box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
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if (box.containsPoint({m_sWLRCursor->x, m_sWLRCursor->y}) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() &&
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!w->m_bPinned && !w->m_bNoFocus)
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return w.get();
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}
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return nullptr;
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}
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wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pWindow, Vector2D& sl) {
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if (!windowValidMapped(pWindow))
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@ -135,14 +135,11 @@ class CCompositor {
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void focusSurface(wlr_surface*, CWindow* pWindowOwner = nullptr);
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bool windowExists(CWindow*);
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bool windowValidMapped(CWindow*);
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CWindow* vectorToWindowIdeal(const Vector2D&, CWindow* pIgnoreWindow = nullptr); // used only for finding a window to focus on, basically a "findFocusableWindow"
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CWindow* vectorToWindowTiled(const Vector2D&);
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CWindow* vectorToWindowUnified(const Vector2D&, uint8_t properties, CWindow* pIgnoreWindow = nullptr);
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wlr_surface* vectorToLayerSurface(const Vector2D&, std::vector<std::unique_ptr<SLayerSurface>>*, Vector2D*, SLayerSurface**);
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SIMEPopup* vectorToIMEPopup(const Vector2D& pos, std::list<SIMEPopup>& popups);
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wlr_surface* vectorWindowToSurface(const Vector2D&, CWindow*, Vector2D& sl);
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Vector2D vectorToSurfaceLocal(const Vector2D&, CWindow*, wlr_surface*);
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CWindow* windowFromCursor();
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CWindow* windowFloatingFromCursor();
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CMonitor* getMonitorFromOutput(wlr_output*);
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CWindow* getWindowForPopup(wlr_xdg_popup*);
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CWindow* getWindowFromSurface(wlr_surface*);
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@ -52,4 +52,9 @@ struct SWindowDecorationExtents {
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bool operator==(const SWindowDecorationExtents& other) const {
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return topLeft == other.topLeft && bottomRight == other.bottomRight;
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}
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void addExtents(const SWindowDecorationExtents& other) {
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topLeft = topLeft.getComponentMax(other.topLeft);
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bottomRight = bottomRight.getComponentMax(other.bottomRight);
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}
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};
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@ -139,35 +139,25 @@ CBox CWindow::getWindowIdealBoundingBoxIgnoreReserved() {
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return CBox{(int)POS.x, (int)POS.y, (int)SIZE.x, (int)SIZE.y};
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}
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CBox CWindow::getWindowInputBox() {
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const int BORDERSIZE = getRealBorderSize();
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CBox CWindow::getWindowBoxUnified(uint64_t properties) {
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if (m_sAdditionalConfigData.dimAround) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
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return {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
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}
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SWindowDecorationExtents maxExtents = {{BORDERSIZE + 2, BORDERSIZE + 2}, {BORDERSIZE + 2, BORDERSIZE + 2}};
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SWindowDecorationExtents EXTENTS = {{0, 0}, {0, 0}};
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if (properties & RESERVED_EXTENTS)
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EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationReserved(this));
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if (properties & INPUT_EXTENTS)
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EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationExtents(this, true));
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if (properties & FULL_EXTENTS)
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EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationExtents(this, false));
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const auto EXTENTS = g_pDecorationPositioner->getWindowDecorationExtents(this, true);
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CBox box = {m_vRealPosition.vec().x, m_vRealPosition.vec().y, m_vRealSize.vec().x, m_vRealSize.vec().y};
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box.addExtents(EXTENTS);
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if (EXTENTS.topLeft.x > maxExtents.topLeft.x)
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maxExtents.topLeft.x = EXTENTS.topLeft.x;
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if (EXTENTS.topLeft.y > maxExtents.topLeft.y)
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maxExtents.topLeft.y = EXTENTS.topLeft.y;
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if (EXTENTS.bottomRight.x > maxExtents.bottomRight.x)
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maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
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if (EXTENTS.bottomRight.y > maxExtents.bottomRight.y)
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maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
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// Add extents to the real base BB and return
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CBox finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y,
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m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x, m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};
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return finalBox;
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return box;
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}
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CBox CWindow::getWindowMainSurfaceBox() {
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@ -30,6 +30,16 @@ enum eGroupRules {
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GROUP_OVERRIDE = 1 << 6, // Override other rules
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};
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enum eGetWindowProperties {
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WINDOW_ONLY = 0,
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RESERVED_EXTENTS = 1 << 0,
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INPUT_EXTENTS = 1 << 1,
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FULL_EXTENTS = 1 << 2,
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FLOATING_ONLY = 1 << 3,
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ALLOW_FLOATING = 1 << 4,
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USE_PROP_TILED = 1 << 5
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};
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class IWindowTransformer;
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template <typename T>
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@ -342,7 +352,7 @@ class CWindow {
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// methods
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CBox getFullWindowBoundingBox();
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SWindowDecorationExtents getFullWindowExtents();
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CBox getWindowInputBox();
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CBox getWindowBoxUnified(uint64_t props);
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CBox getWindowMainSurfaceBox();
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CBox getWindowIdealBoundingBoxIgnoreReserved();
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void addWindowDeco(std::unique_ptr<IHyprWindowDecoration> deco);
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@ -541,7 +541,7 @@ void CMonitor::changeWorkspace(CWorkspace* const pWorkspace, bool internal, bool
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if (!pWindow) {
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if (*PFOLLOWMOUSE == 1)
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pWindow = g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal());
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pWindow = g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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if (!pWindow)
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pWindow = g_pCompositor->getTopLeftWindowOnWorkspace(pWorkspace->m_iID);
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@ -45,3 +45,7 @@ double Vector2D::distance(const Vector2D& other) const {
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double Vector2D::size() const {
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return std::sqrt(x * x + y * y);
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}
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Vector2D Vector2D::getComponentMax(const Vector2D& other) const {
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return Vector2D(std::max(this->x, other.x), std::max(this->y, other.y));
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}
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@ -92,6 +92,8 @@ class Vector2D {
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Vector2D floor() const;
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Vector2D round() const;
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Vector2D getComponentMax(const Vector2D& other) const;
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};
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/**
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@ -272,7 +272,7 @@ void CHyprDwindleLayout::onWindowCreatedTiling(CWindow* pWindow, eDirection dire
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if (PMONITOR->ID == MONFROMCURSOR->ID &&
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(PNODE->workspaceID == PMONITOR->activeWorkspace || (g_pCompositor->isWorkspaceSpecial(PNODE->workspaceID) && PMONITOR->specialWorkspaceID)) && !*PUSEACTIVE) {
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(MOUSECOORDS));
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS));
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if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, PMONITOR))
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OPENINGON = getClosestNodeOnWorkspace(PNODE->workspaceID, MOUSECOORDS);
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g_pCompositor->m_pLastWindow->m_iWorkspaceID == pWindow->m_iWorkspaceID && g_pCompositor->m_pLastWindow->m_bIsMapped) {
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OPENINGON = getNodeFromWindow(g_pCompositor->m_pLastWindow);
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} else {
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(MOUSECOORDS));
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS));
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}
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if (!OPENINGON && g_pCompositor->isPointOnReservedArea(MOUSECOORDS, PMONITOR))
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@ -268,9 +268,9 @@ void IHyprLayout::onEndDragWindow() {
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} else if (g_pInputManager->dragMode == MBIND_MOVE) {
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
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CWindow* pWindow = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS, DRAGGINGWINDOW);
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CWindow* pWindow = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING | FLOATING_ONLY, DRAGGINGWINDOW);
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if (pWindow && pWindow->m_bIsFloating) {
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if (pWindow) {
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if (pWindow->checkInputOnDecos(INPUT_TYPE_DRAG_END, MOUSECOORDS, DRAGGINGWINDOW))
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return;
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@ -543,7 +543,8 @@ CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) {
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return m_pLastTiledWindow;
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// if we don't, let's try to find any window that is in the middle
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if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowIdeal(pWindow->middle()); PWINDOWCANDIDATE && PWINDOWCANDIDATE != pWindow)
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if (const auto PWINDOWCANDIDATE = g_pCompositor->vectorToWindowUnified(pWindow->middle(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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PWINDOWCANDIDATE && PWINDOWCANDIDATE != pWindow)
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return PWINDOWCANDIDATE;
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// if not, floating window
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@ -558,7 +559,7 @@ CWindow* IHyprLayout::getNextWindowCandidate(CWindow* pWindow) {
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}
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// if it was a tiled window, we first try to find the window that will replace it.
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auto pWindowCandidate = g_pCompositor->vectorToWindowIdeal(pWindow->middle());
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auto pWindowCandidate = g_pCompositor->vectorToWindowUnified(pWindow->middle(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
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if (!pWindowCandidate)
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pWindowCandidate = g_pCompositor->getTopLeftWindowOnWorkspace(pWindow->m_iWorkspaceID);
|
||||
|
|
|
@ -1067,7 +1067,7 @@ void CKeybindManager::moveActiveToWorkspaceSilent(std::string args) {
|
|||
}
|
||||
|
||||
if (PWINDOW == g_pCompositor->m_pLastWindow) {
|
||||
if (const auto PATCOORDS = g_pCompositor->vectorToWindowIdeal(OLDMIDDLE, PWINDOW); PATCOORDS)
|
||||
if (const auto PATCOORDS = g_pCompositor->vectorToWindowUnified(OLDMIDDLE, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING, PWINDOW); PATCOORDS)
|
||||
g_pCompositor->focusWindow(PATCOORDS);
|
||||
else
|
||||
g_pInputManager->refocus();
|
||||
|
@ -1939,7 +1939,7 @@ void CKeybindManager::pinActive(std::string args) {
|
|||
|
||||
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
|
||||
|
||||
PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal());
|
||||
PWORKSPACE->m_pLastFocusedWindow = g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS);
|
||||
}
|
||||
|
||||
void CKeybindManager::mouse(std::string args) {
|
||||
|
@ -1951,7 +1951,7 @@ void CKeybindManager::mouse(std::string args) {
|
|||
g_pKeybindManager->m_bIsMouseBindActive = true;
|
||||
|
||||
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
|
||||
CWindow* pWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
CWindow* pWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
|
||||
if (pWindow && !pWindow->m_bIsFullscreen)
|
||||
pWindow->checkInputOnDecos(INPUT_TYPE_DRAG_START, mouseCoords);
|
||||
|
@ -1974,7 +1974,8 @@ void CKeybindManager::mouse(std::string args) {
|
|||
if (PRESSED) {
|
||||
g_pKeybindManager->m_bIsMouseBindActive = true;
|
||||
|
||||
g_pInputManager->currentlyDraggedWindow = g_pCompositor->vectorToWindowIdeal(g_pInputManager->getMouseCoordsInternal());
|
||||
g_pInputManager->currentlyDraggedWindow =
|
||||
g_pCompositor->vectorToWindowUnified(g_pInputManager->getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
|
||||
try {
|
||||
switch (std::stoi(ARGS[1])) {
|
||||
|
|
|
@ -261,7 +261,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
return;
|
||||
}
|
||||
|
||||
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
const auto PWINDOWIDEAL = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
|
||||
if (PWINDOWIDEAL &&
|
||||
((PWINDOWIDEAL->m_bIsFloating && PWINDOWIDEAL->m_bCreatedOverFullscreen) /* floating over fullscreen */
|
||||
|
@ -282,19 +282,19 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
|
|||
if (PWORKSPACE->m_bHasFullscreenWindow && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_MAXIMIZED) {
|
||||
|
||||
if (PMONITOR->specialWorkspaceID) {
|
||||
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
|
||||
if (pFoundWindow && !g_pCompositor->isWorkspaceSpecial(pFoundWindow->m_iWorkspaceID)) {
|
||||
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
|
||||
}
|
||||
} else {
|
||||
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
|
||||
if (!(pFoundWindow && pFoundWindow->m_bIsFloating && pFoundWindow->m_bCreatedOverFullscreen))
|
||||
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
|
||||
}
|
||||
} else {
|
||||
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
pFoundWindow = g_pCompositor->vectorToWindowUnified(mouseCoords, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
}
|
||||
|
||||
if (pFoundWindow) {
|
||||
|
@ -599,10 +599,14 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
|
|||
return;
|
||||
|
||||
const auto mouseCoords = g_pInputManager->getMouseCoordsInternal();
|
||||
const auto w = g_pCompositor->vectorToWindowIdeal(mouseCoords);
|
||||
const auto w = g_pCompositor->vectorToWindowUnified(mouseCoords, ALLOW_FLOATING | RESERVED_EXTENTS | INPUT_EXTENTS);
|
||||
|
||||
if (w && !m_bLastFocusOnLS && w->checkInputOnDecos(INPUT_TYPE_BUTTON, mouseCoords, e))
|
||||
if (w && !m_bLastFocusOnLS) {
|
||||
if (g_pCompositor->m_pLastWindow != w && *PFOLLOWMOUSE != 3)
|
||||
g_pCompositor->focusWindow(w);
|
||||
if (w->checkInputOnDecos(INPUT_TYPE_BUTTON, mouseCoords, e))
|
||||
return;
|
||||
}
|
||||
|
||||
// clicking on border triggers resize
|
||||
// TODO detect click on LS properly
|
||||
|
@ -653,7 +657,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) {
|
|||
void CInputManager::processMouseDownKill(wlr_pointer_button_event* e) {
|
||||
switch (e->state) {
|
||||
case WLR_BUTTON_PRESSED: {
|
||||
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(getMouseCoordsInternal());
|
||||
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(getMouseCoordsInternal(), RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
|
||||
if (!PWINDOW) {
|
||||
Debug::log(ERR, "Cannot kill invalid window!");
|
||||
|
@ -689,7 +693,7 @@ void CInputManager::onMouseWheel(wlr_pointer_axis_event* e) {
|
|||
|
||||
if (!m_bLastFocusOnLS) {
|
||||
const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal();
|
||||
const auto PWINDOW = g_pCompositor->vectorToWindowIdeal(MOUSECOORDS);
|
||||
const auto PWINDOW = g_pCompositor->vectorToWindowUnified(MOUSECOORDS, RESERVED_EXTENTS | INPUT_EXTENTS | ALLOW_FLOATING);
|
||||
|
||||
if (PWINDOW && PWINDOW->checkInputOnDecos(INPUT_TYPE_AXIS, MOUSECOORDS, e))
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue