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https://github.com/hyprwm/Hyprland
synced 2024-12-22 19:29:49 +01:00
fixed discardopaque with custom alpha
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parent
7ae87a233c
commit
cbf0d366b4
3 changed files with 10 additions and 6 deletions
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@ -45,6 +45,9 @@ struct SRenderData {
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// for fade
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float fadeAlpha = 255.f;
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// for alpha settings
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float alpha = 255.f;
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};
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struct SKeyboard {
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@ -20,9 +20,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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scaleBox(&windowBox, RDATA->output->scale);
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if (RDATA->surface && surface == RDATA->surface)
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
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else
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, RDATA->dontRound ? 0 : g_pConfigManager->getInt("decoration:rounding"));
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wlr_surface_send_frame_done(surface, RDATA->when);
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@ -89,7 +89,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
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renderdata.w = pWindow->m_vRealSize.x;
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renderdata.h = pWindow->m_vRealSize.y;
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renderdata.dontRound = pWindow->m_bIsFullscreen;
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renderdata.fadeAlpha = pWindow->m_fAlpha * (pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity"));
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renderdata.fadeAlpha = pWindow->m_fAlpha;
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renderdata.alpha = pWindow == g_pCompositor->m_pLastWindow ? g_pConfigManager->getFloat("decoration:active_opacity") : g_pConfigManager->getFloat("decoration:inactive_opacity");
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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@ -53,7 +53,7 @@ void main() {
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vec4 pixColor = texture2D(tex, v_texcoord);
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if (discardOpaque == 1 && pixColor[3] == 1.0) {
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if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {
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discard;
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return;
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}
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@ -111,7 +111,7 @@ uniform int discardOpaque;
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void main() {
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if (discardOpaque == 1) {
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if (discardOpaque == 1 && alpha == 1.0) {
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discard;
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return;
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}
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@ -274,7 +274,7 @@ void main() {
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vec4 pixColor = texture2D(texture0, v_texcoord);
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if (discardOpaque == 1 && pixColor[3] == 1.0) {
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if (discardOpaque == 1 && pixColor[3] * alpha == 1.0) {
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discard;
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return;
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}
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