fixed a typo, will boost performance on opaque windows with blur

This commit is contained in:
vaxerski 2022-06-07 20:10:14 +02:00
parent 2bddfa81bc
commit cc80b68545

View file

@ -558,8 +558,10 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
pixman_region32_copy(&inverseOpaque, &damage); pixman_region32_copy(&inverseOpaque, &damage);
} }
if (!pixman_region32_not_empty(&damage)) if (!pixman_region32_not_empty(&inverseOpaque)) {
return; // if its empty, reject. renderTexture(tex, pBox, a, round, false, border); // reject blurring a fully opaque window
return;
}
// blur the main FB, it will be rendered onto the mirror // blur the main FB, it will be rendered onto the mirror
const auto POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque); const auto POUTFB = blurMainFramebufferWithDamage(a, pBox, &inverseOpaque);