snap: revert #8659, use bounds checking instead of bit mask (#8872)

They seem like the same check, but a snap bit might not be
turned on as expected if we grab a different corner after
an edge has already been snapped.
This commit is contained in:
Mike Will 2024-12-27 16:49:45 -05:00 committed by GitHub
parent 534adad6b1
commit cca0adf6a3
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@ -457,7 +457,7 @@ static void performSnap(Vector2D& sourcePos, Vector2D& sourceSize, PHLWINDOW DRA
// corner snapping
const double BORDERDIFF = OTHERBORDERSIZE - DRAGGINGBORDERSIZE;
if (snaps & (SNAP_LEFT | SNAP_RIGHT)) {
if (sourceX.start == SURFBX.end || SURFBX.start == sourceX.end) {
const SRange SURFY = {SURF.y - BORDERDIFF, SURF.y + SURF.h + BORDERDIFF};
if (CORNER & (CORNER_TOPLEFT | CORNER_TOPRIGHT) && canSnap(sourceY.start, SURFY.start, GAPSIZE)) {
SNAP(sourceY.start, sourceY.end, SURFY.start);
@ -467,7 +467,7 @@ static void performSnap(Vector2D& sourcePos, Vector2D& sourceSize, PHLWINDOW DRA
snaps |= SNAP_DOWN;
}
}
if (snaps & (SNAP_UP | SNAP_DOWN)) {
if (sourceY.start == SURFBY.end || SURFBY.start == sourceY.end) {
const SRange SURFX = {SURF.x - BORDERDIFF, SURF.x + SURF.w + BORDERDIFF};
if (CORNER & (CORNER_TOPLEFT | CORNER_BOTTOMLEFT) && canSnap(sourceX.start, SURFX.start, GAPSIZE)) {
SNAP(sourceX.start, sourceX.end, SURFX.start);