Scale the border size, revert the window scaling according to border

This commit is contained in:
Felix Dick 2022-09-26 17:38:08 +02:00
parent f70b57f360
commit cd2b2c4fba
3 changed files with 20 additions and 21 deletions

View file

@ -182,16 +182,15 @@ void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode, bool for
PWINDOW->m_vPosition = pNode->position; PWINDOW->m_vPosition = pNode->position;
static auto *const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("dwindle:no_gaps_when_only")->intValue; static auto *const PNOGAPSWHENONLY = &g_pConfigManager->getConfigValuePtr("dwindle:no_gaps_when_only")->intValue;
float scaledBorderSize = *PBORDERSIZE / PMONITOR->scale;
auto calcPos = PWINDOW->m_vPosition + Vector2D(scaledBorderSize, scaledBorderSize); auto calcPos = PWINDOW->m_vPosition + Vector2D(*PBORDERSIZE, *PBORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * scaledBorderSize, 2 * scaledBorderSize); auto calcSize = PWINDOW->m_vSize - Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);
const auto NODESONWORKSPACE = getNodesOnWorkspace(PWINDOW->m_iWorkspaceID); const auto NODESONWORKSPACE = getNodesOnWorkspace(PWINDOW->m_iWorkspaceID);
if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && (NODESONWORKSPACE == 1 || (pNode->isGroupMember() && pNode->getGroupMemberCount() == NODESONWORKSPACE))) { if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && (NODESONWORKSPACE == 1 || (pNode->isGroupMember() && pNode->getGroupMemberCount() == NODESONWORKSPACE))) {
PWINDOW->m_vRealPosition = calcPos - Vector2D(scaledBorderSize, scaledBorderSize); PWINDOW->m_vRealPosition = calcPos - Vector2D(*PBORDERSIZE, *PBORDERSIZE);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * scaledBorderSize, 2 * scaledBorderSize); PWINDOW->m_vRealSize = calcSize + Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);
PWINDOW->updateWindowDecos(); PWINDOW->updateWindowDecos();

View file

@ -241,14 +241,12 @@ void CHyprMasterLayout::applyNodeDataToWindow(SMasterNodeData* pNode) {
PWINDOW->m_vSize = pNode->size; PWINDOW->m_vSize = pNode->size;
PWINDOW->m_vPosition = pNode->position; PWINDOW->m_vPosition = pNode->position;
float scaledBorderSize = *PBORDERSIZE / PMONITOR->scale; auto calcPos = PWINDOW->m_vPosition + Vector2D(*PBORDERSIZE, *PBORDERSIZE);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);
auto calcPos = PWINDOW->m_vPosition + Vector2D(scaledBorderSize, scaledBorderSize);
auto calcSize = PWINDOW->m_vSize - Vector2D(2 * scaledBorderSize, 2 * scaledBorderSize);
if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1) { if (*PNOGAPSWHENONLY && PWINDOW->m_iWorkspaceID != SPECIAL_WORKSPACE_ID && getNodesOnWorkspace(PWINDOW->m_iWorkspaceID) == 1) {
PWINDOW->m_vRealPosition = calcPos - Vector2D(scaledBorderSize, scaledBorderSize); PWINDOW->m_vRealPosition = calcPos - Vector2D(*PBORDERSIZE, *PBORDERSIZE);
PWINDOW->m_vRealSize = calcSize + Vector2D(2 * scaledBorderSize, 2 * scaledBorderSize); PWINDOW->m_vRealSize = calcSize + Vector2D(2 * *PBORDERSIZE, 2 * *PBORDERSIZE);
PWINDOW->updateWindowDecos(); PWINDOW->updateWindowDecos();

View file

@ -780,27 +780,29 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
if (*PBORDERSIZE < 1) if (*PBORDERSIZE < 1)
return; return;
float scaledBorderSize = *PBORDERSIZE * m_RenderData.pMonitor->scale;
if (round < 1) { if (round < 1) {
// zero rounding, just lines // zero rounding, just lines
wlr_box borderbox = {box->x - *PBORDERSIZE, box->y - *PBORDERSIZE, *PBORDERSIZE, box->height + 2 * *PBORDERSIZE}; wlr_box borderbox = {box->x - scaledBorderSize, box->y - scaledBorderSize, scaledBorderSize, box->height + 2 * scaledBorderSize};
renderRect(&borderbox, col, 0); // left renderRect(&borderbox, col, 0); // left
borderbox = {box->x, box->y - (int)*PBORDERSIZE, box->width + (int)*PBORDERSIZE, (int)*PBORDERSIZE}; borderbox = {box->x, box->y - (int)scaledBorderSize, box->width + (int)scaledBorderSize, (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // top renderRect(&borderbox, col, 0); // top
borderbox = {box->x + box->width, box->y, (int)*PBORDERSIZE, box->height + (int)*PBORDERSIZE}; borderbox = {box->x + box->width, box->y, (int)scaledBorderSize, box->height + (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // right renderRect(&borderbox, col, 0); // right
borderbox = {box->x, box->y + box->height, box->width, (int)*PBORDERSIZE}; borderbox = {box->x, box->y + box->height, box->width, (int)scaledBorderSize};
renderRect(&borderbox, col, 0); // bottom renderRect(&borderbox, col, 0); // bottom
return; return;
} }
// adjust box // adjust box
box->x -= *PBORDERSIZE; box->x -= scaledBorderSize;
box->y -= *PBORDERSIZE; box->y -= scaledBorderSize;
box->width += 2 * *PBORDERSIZE; box->width += 2 * scaledBorderSize;
box->height += 2 * *PBORDERSIZE; box->height += 2 * scaledBorderSize;
round += *PBORDERSIZE; round += scaledBorderSize;
float matrix[9]; float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
@ -827,7 +829,7 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight, (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y); glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight, (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y); glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round); glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round);
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, *PBORDERSIZE); glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, scaledBorderSize);
glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample, *PMULTISAMPLE); glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample, *PMULTISAMPLE);
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);