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https://github.com/hyprwm/Hyprland
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never animate moving floating windows
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1 changed files with 1 additions and 5 deletions
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@ -177,11 +177,7 @@ void IHyprLayout::onMouseMove(const Vector2D& mousePos) {
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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g_pHyprRenderer->damageWindow(DRAGGINGWINDOW);
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if (g_pInputManager->dragButton == BTN_LEFT) {
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if (g_pInputManager->dragButton == BTN_LEFT) {
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if (*PANIMATE) {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
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} else {
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DRAGGINGWINDOW->m_vRealPosition.setValueAndWarp(m_vBeginDragPositionXY + DELTA);
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}
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize.goalv());
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} else {
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} else {
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