mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-09 23:45:58 +01:00
reset uv after window drawing
This commit is contained in:
parent
261493d584
commit
cddb2d4b00
1 changed files with 4 additions and 0 deletions
|
@ -254,6 +254,10 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// reset uv
|
||||||
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
||||||
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
||||||
|
|
||||||
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
|
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue