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reset uv after window drawing
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1 changed files with 4 additions and 0 deletions
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@ -254,6 +254,10 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
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}
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}
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// reset uv
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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g_pHyprOpenGL->m_pCurrentWindow = nullptr;
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}
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