renderer: avoid unnecessary gpu resource deletions

fixes #4594
This commit is contained in:
Vaxry 2024-02-02 15:36:13 +00:00
parent 341e04a36c
commit cf1886ca44
2 changed files with 10 additions and 6 deletions

View file

@ -212,13 +212,16 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer*
matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL); matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
if (m_mMonitorRenderResources.contains(pMonitor) && m_mMonitorRenderResources.at(pMonitor).offloadFB.m_vSize != pMonitor->vecPixelSize)
destroyMonitorResources(pMonitor);
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor]; m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
if (!m_RenderData.pCurrentMonData->m_bShadersInitialized) if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
initShaders(); initShaders();
// ensure a framebuffer for the monitor exists // ensure a framebuffer for the monitor exists
if (!m_mMonitorRenderResources.contains(pMonitor) || m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) { if (m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex.allocate(); m_RenderData.pCurrentMonData->stencilTex.allocate();
m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
@ -230,8 +233,6 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, CRegion* pDamage, CFramebuffer*
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat); m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat); m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat); m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->drmFormat);
createBGTextureForMonitor(pMonitor);
} }
if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty()) if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty())
@ -2000,7 +2001,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
const auto CAIROSURFACE = cairo_image_surface_create(CAIROFORMAT, scaledSize.x, scaledSize.y); const auto CAIROSURFACE = cairo_image_surface_create(CAIROFORMAT, scaledSize.x, scaledSize.y);
const auto CAIRO = cairo_create(CAIROSURFACE); const auto CAIRO = cairo_create(CAIROSURFACE);
cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_BEST); cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_GOOD);
cairo_scale(CAIRO, scale, scale); cairo_scale(CAIRO, scale, scale);
cairo_rectangle(CAIRO, 0, 0, 100, 100); cairo_rectangle(CAIRO, 0, 0, 100, 100);
cairo_set_source_surface(CAIRO, CAIROISURFACE, 0, 0); cairo_set_source_surface(CAIRO, CAIROISURFACE, 0, 0);

View file

@ -1767,6 +1767,9 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
return true; return true;
} }
const auto WAS10B = pMonitor->enabled10bit;
const auto OLDRES = pMonitor->vecPixelSize;
// Needed in case we are switching from a custom modeline to a standard mode // Needed in case we are switching from a custom modeline to a standard mode
pMonitor->customDrmMode = {}; pMonitor->customDrmMode = {};
bool autoScale = false; bool autoScale = false;
@ -2107,8 +2110,8 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
pMonitor->updateMatrix(); pMonitor->updateMatrix();
// update renderer (here because it will call rollback, so we cannot do this before committing) if (WAS10B != pMonitor->enabled10bit || OLDRES != pMonitor->vecPixelSize)
g_pHyprOpenGL->destroyMonitorResources(pMonitor); g_pHyprOpenGL->destroyMonitorResources(pMonitor);
// updato wlroots // updato wlroots
g_pCompositor->arrangeMonitors(); g_pCompositor->arrangeMonitors();