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https://github.com/hyprwm/Hyprland
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syncobj: wait for deadline instead of available
avoids slow apps from lagging the desktop
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parent
10d7219807
commit
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1 changed files with 3 additions and 3 deletions
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@ -58,8 +58,8 @@ CDRMSyncobjSurfaceResource::CDRMSyncobjSurfaceResource(SP<CWpLinuxDrmSyncobjSurf
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if (!pending.acquireTimeline)
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if (!pending.acquireTimeline)
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return;
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return;
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// wait for the acquire timeline to materialize
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// wait for the buffer to be released by the gpu before sending a commit to avoid lagging the desktop
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auto materialized = pending.acquireTimeline->timeline->check(pending.acquirePoint, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE);
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auto materialized = pending.acquireTimeline->timeline->check(pending.acquirePoint, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_DEADLINE);
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if (!materialized.has_value()) {
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if (!materialized.has_value()) {
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LOGM(ERR, "Failed to check the acquire timeline");
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LOGM(ERR, "Failed to check the acquire timeline");
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resource->noMemory();
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resource->noMemory();
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@ -70,7 +70,7 @@ CDRMSyncobjSurfaceResource::CDRMSyncobjSurfaceResource(SP<CWpLinuxDrmSyncobjSurf
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return;
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return;
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surface->lockPendingState();
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surface->lockPendingState();
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pending.acquireTimeline->timeline->addWaiter([this]() { surface->unlockPendingState(); }, pending.acquirePoint, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE);
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pending.acquireTimeline->timeline->addWaiter([this]() { surface->unlockPendingState(); }, pending.acquirePoint, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_DEADLINE);
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});
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});
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listeners.surfaceCommit = surface->events.roleCommit.registerListener([this](std::any d) {
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listeners.surfaceCommit = surface->events.roleCommit.registerListener([this](std::any d) {
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