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https://github.com/hyprwm/Hyprland
synced 2024-12-18 19:09:50 +01:00
shadow: add sharp and refactor options
options moved to decoration:shadow:
This commit is contained in:
parent
e3882b23d0
commit
d1638a09ba
7 changed files with 58 additions and 38 deletions
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@ -1893,8 +1893,8 @@ void CCompositor::updateWindowAnimatedDecorationValues(PHLWINDOW pWindow) {
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static auto PINACTIVEALPHA = CConfigValue<Hyprlang::FLOAT>("decoration:inactive_opacity");
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static auto PACTIVEALPHA = CConfigValue<Hyprlang::FLOAT>("decoration:active_opacity");
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static auto PFULLSCREENALPHA = CConfigValue<Hyprlang::FLOAT>("decoration:fullscreen_opacity");
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static auto PSHADOWCOL = CConfigValue<Hyprlang::INT>("decoration:col.shadow");
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static auto PSHADOWCOLINACTIVE = CConfigValue<Hyprlang::INT>("decoration:col.shadow_inactive");
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static auto PSHADOWCOL = CConfigValue<Hyprlang::INT>("decoration:shadow:color");
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static auto PSHADOWCOLINACTIVE = CConfigValue<Hyprlang::INT>("decoration:shadow:color_inactive");
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static auto PDIMSTRENGTH = CConfigValue<Hyprlang::FLOAT>("decoration:dim_strength");
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static auto PDIMENABLED = CConfigValue<Hyprlang::INT>("decoration:dim_inactive");
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@ -1965,11 +1965,10 @@ void CCompositor::updateWindowAnimatedDecorationValues(PHLWINDOW pWindow) {
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// shadow
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if (!pWindow->isX11OverrideRedirect() && !pWindow->m_bX11DoesntWantBorders) {
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if (pWindow == m_pLastWindow) {
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if (pWindow == m_pLastWindow)
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
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} else {
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
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}
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else
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pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT64_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
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} else {
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pWindow->m_cRealShadowColor.setValueAndWarp(CColor(0, 0, 0, 0)); // no shadow
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}
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@ -158,49 +158,55 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
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.data = SConfigOptionDescription::SFloatData{1, 0, 1},
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},
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SConfigOptionDescription{
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.value = "decoration:drop_shadow",
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.value = "decoration:shadow:enabled",
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.description = "enable drop shadows on windows",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{true},
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},
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SConfigOptionDescription{
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.value = "decoration:shadow_range",
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.value = "decoration:shadow:range",
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.description = "Shadow range (size) in layout px",
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.type = CONFIG_OPTION_INT,
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.data = SConfigOptionDescription::SRangeData{4, 0, 100},
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},
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SConfigOptionDescription{
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.value = "decoration:shadow_render_power",
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.value = "decoration:shadow:render_power",
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.description = "in what power to render the falloff (more power, the faster the falloff) [1 - 4]",
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.type = CONFIG_OPTION_INT,
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.data = SConfigOptionDescription::SRangeData{3, 1, 4},
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},
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SConfigOptionDescription{
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.value = "decoration:shadow_ignore_window",
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.value = "decoration:shadow:sharp",
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.description = "whether the shadow should be sharp or not. Akin to an infinitely high render power.",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{false},
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},
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SConfigOptionDescription{
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.value = "decoration:shadow:ignore_window",
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.description = "if true, the shadow will not be rendered behind the window itself, only around it.",
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.type = CONFIG_OPTION_BOOL,
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.data = SConfigOptionDescription::SBoolData{true},
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},
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SConfigOptionDescription{
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.value = "decoration:col.shadow",
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.value = "decoration:shadow:color",
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.description = "shadow's color. Alpha dictates shadow's opacity.",
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.type = CONFIG_OPTION_COLOR,
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.data = SConfigOptionDescription::SColorData{0xee1a1a1a},
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},
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SConfigOptionDescription{
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.value = "decoration:col.shadow_inactive",
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.value = "decoration:shadow:color_inactive",
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.description = "inactive shadow color. (if not set, will fall back to col.shadow)",
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.type = CONFIG_OPTION_COLOR,
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.data = SConfigOptionDescription::SColorData{}, //##TODO UNSET?
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.data = SConfigOptionDescription::SColorData{}, //TODO: UNSET?
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},
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SConfigOptionDescription{
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.value = "decoration:shadow_offset",
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.value = "decoration:shadow:offset",
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.description = "shadow's rendering offset.",
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.type = CONFIG_OPTION_VECTOR,
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.data = SConfigOptionDescription::SVectorData{{}, {-250, -250}, {250, 250}},
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},
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SConfigOptionDescription{
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.value = "decoration:shadow_scale",
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.value = "decoration:shadow:scale",
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.description = "shadow's scale. [0.0 - 1.0]",
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.type = CONFIG_OPTION_FLOAT,
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.data = SConfigOptionDescription::SFloatData{1, 0, 1},
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@ -431,14 +431,15 @@ CConfigManager::CConfigManager() {
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m_pConfig->addConfigValue("decoration:inactive_opacity", {1.F});
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m_pConfig->addConfigValue("decoration:fullscreen_opacity", {1.F});
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m_pConfig->addConfigValue("decoration:no_blur_on_oversized", Hyprlang::INT{0});
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m_pConfig->addConfigValue("decoration:drop_shadow", Hyprlang::INT{1});
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m_pConfig->addConfigValue("decoration:shadow_range", Hyprlang::INT{4});
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m_pConfig->addConfigValue("decoration:shadow_render_power", Hyprlang::INT{3});
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m_pConfig->addConfigValue("decoration:shadow_ignore_window", Hyprlang::INT{1});
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m_pConfig->addConfigValue("decoration:shadow_offset", Hyprlang::VEC2{0, 0});
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m_pConfig->addConfigValue("decoration:shadow_scale", {1.f});
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m_pConfig->addConfigValue("decoration:col.shadow", Hyprlang::INT{0xee1a1a1a});
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m_pConfig->addConfigValue("decoration:col.shadow_inactive", {(Hyprlang::INT)INT_MAX});
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m_pConfig->addConfigValue("decoration:shadow:enabled", Hyprlang::INT{1});
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m_pConfig->addConfigValue("decoration:shadow:range", Hyprlang::INT{4});
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m_pConfig->addConfigValue("decoration:shadow:render_power", Hyprlang::INT{3});
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m_pConfig->addConfigValue("decoration:shadow:ignore_window", Hyprlang::INT{1});
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m_pConfig->addConfigValue("decoration:shadow:offset", Hyprlang::VEC2{0, 0});
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m_pConfig->addConfigValue("decoration:shadow:scale", {1.f});
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m_pConfig->addConfigValue("decoration:shadow:sharp", Hyprlang::INT{0});
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m_pConfig->addConfigValue("decoration:shadow:color", Hyprlang::INT{0xee1a1a1a});
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m_pConfig->addConfigValue("decoration:shadow:color_inactive", {(Hyprlang::INT)INT64_MAX});
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m_pConfig->addConfigValue("decoration:dim_inactive", Hyprlang::INT{0});
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m_pConfig->addConfigValue("decoration:dim_strength", {0.5f});
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m_pConfig->addConfigValue("decoration:dim_special", {0.2f});
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@ -64,7 +64,7 @@ void CAnimationManager::tick() {
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if (!*PANIMENABLED)
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animGlobalDisabled = true;
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static auto* const PSHADOWSENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:drop_shadow");
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static auto* const PSHADOWSENABLED = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:shadow:enabled");
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const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
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@ -2465,7 +2465,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
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box = &newBox;
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static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow_render_power");
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static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow:render_power");
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const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
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@ -2475,7 +2475,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
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newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot);
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Mat3x3 glMatrix = m_RenderData.projection.copy().multiply(matrix);
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glEnable(GL_BLEND);
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blend(true);
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glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
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@ -2485,7 +2485,7 @@ void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const
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glMatrix.transpose();
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glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix.getMatrix().data());
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#endif
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glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
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glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r * col.a * a, col.g * col.a * a, col.b * col.a * a, col.a * a);
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const auto TOPLEFT = Vector2D(range + round, range + round);
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const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));
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@ -36,7 +36,7 @@ std::string CHyprDropShadowDecoration::getDisplayName() {
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}
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void CHyprDropShadowDecoration::damageEntire() {
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static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:drop_shadow");
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static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:shadow:enabled");
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if (*PSHADOWS != 1)
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return; // disabled
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@ -52,7 +52,7 @@ void CHyprDropShadowDecoration::damageEntire() {
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shadowBox.translate(PWORKSPACE->m_vRenderOffset.value());
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shadowBox.translate(PWINDOW->m_vFloatingOffset);
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static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow_ignore_window");
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static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow:ignore_window");
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const auto ROUNDING = PWINDOW->rounding();
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const auto ROUNDINGSIZE = ROUNDING - M_SQRT1_2 * ROUNDING + 1;
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@ -102,11 +102,11 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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if (PWINDOW->m_sWindowData.noShadow.valueOrDefault())
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return;
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static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:drop_shadow");
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static auto PSHADOWSIZE = CConfigValue<Hyprlang::INT>("decoration:shadow_range");
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static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow_ignore_window");
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static auto PSHADOWSCALE = CConfigValue<Hyprlang::FLOAT>("decoration:shadow_scale");
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static auto PSHADOWOFFSET = CConfigValue<Hyprlang::VEC2>("decoration:shadow_offset");
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static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:shadow:enabled");
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static auto PSHADOWSIZE = CConfigValue<Hyprlang::INT>("decoration:shadow:range");
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static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow:ignore_window");
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static auto PSHADOWSCALE = CConfigValue<Hyprlang::FLOAT>("decoration:shadow:scale");
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static auto PSHADOWOFFSET = CConfigValue<Hyprlang::VEC2>("decoration:shadow:offset");
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if (*PSHADOWS != 1)
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return; // disabled
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@ -184,7 +184,7 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0);
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// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
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// render black window box ("clip")
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g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale);
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@ -204,9 +204,8 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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g_pHyprOpenGL->setMonitorTransformEnabled(false);
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g_pHyprOpenGL->m_RenderData.damage = saveDamage;
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} else {
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g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor.value(), a);
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}
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} else
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drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor.value(), a);
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if (m_seExtents != m_seReportedExtents)
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g_pDecorationPositioner->repositionDeco(this);
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@ -215,3 +214,16 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
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return DECORATION_LAYER_BOTTOM;
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}
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void CHyprDropShadowDecoration::drawShadowInternal(CBox* box, int round, int range, CColor color, float a) {
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static auto PSHADOWSHARP = CConfigValue<Hyprlang::INT>("decoration:shadow:sharp");
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g_pHyprOpenGL->blend(true);
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color.a *= a;
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if (*PSHADOWSHARP)
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g_pHyprOpenGL->renderRect(box, color, round);
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else
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g_pHyprOpenGL->renderRoundedShadow(box, round, range, color, 1.F);
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}
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@ -34,6 +34,8 @@ class CHyprDropShadowDecoration : public IHyprWindowDecoration {
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Vector2D m_vLastWindowPos;
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Vector2D m_vLastWindowSize;
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void drawShadowInternal(CBox* box, int round, int range, CColor color, float a);
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CBox m_bLastWindowBox = {0};
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CBox m_bLastWindowBoxWithDecos = {0};
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};
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