diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index 67e86ae7..33bf321b 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -74,6 +74,7 @@ void CFramebuffer::release() { m_cTex.m_iTexID = 0; m_iFb = -1; + m_Size = Vector2D(); } CFramebuffer::~CFramebuffer() { diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index d52fee79..3ad39469 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -133,6 +133,18 @@ void CHyprOpenGLImpl::end() { clear(CColor(11, 11, 11, 255)); + if (m_RenderData.pCurrentMonData->primaryFB.m_cTex.m_iTexID == 0) { + Debug::log(ERR, "Couldn't end() frame (primary FB tex null???)"); + + // this apparently sometimes happens during lid switches... for some people? + // release all resources, will be recalc'd + destroyMonitorResources(m_RenderData.pMonitor); + + m_RenderData.pMonitor = nullptr; + m_iWLROutputFb = 0; + return; + } + m_bEndFrame = true; renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0);