input: minor constraint fixes

Better adjust to constraints that do not set a hint. Fixes #3436
This commit is contained in:
vaxerski 2023-09-28 20:02:00 +01:00
parent 08595f839b
commit d48c11cc3f
2 changed files with 34 additions and 33 deletions

View file

@ -169,7 +169,8 @@ struct SConstraint {
bool active = false;
bool hintSet = false;
Vector2D positionHint = {-1, -1}; // the position hint, but will be set to the current cursor pos if not set.
Vector2D positionHint = {-1, -1}; // the position hint, but will use cursorPosOnActivate if unset
Vector2D cursorPosOnActivate = {-1, -1};
DYNLISTENER(setConstraintRegion);
DYNLISTENER(destroyConstraint);

View file

@ -1207,12 +1207,22 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
return;
const auto MOUSECOORDS = getMouseCoordsInternal();
const auto PCONSTRAINT = constraintFromWlr(constraint);
pMouse->hyprListener_commitConstraint.removeCallback();
if (pMouse->currentConstraint) {
if (constraint) {
const auto PCONSTRAINT = constraintFromWlr(constraint);
if (pMouse->currentConstraint)
wlr_pointer_constraint_v1_send_deactivated(pMouse->currentConstraint);
if (const auto PWINDOW = g_pCompositor->getWindowFromSurface(constraint->surface); PWINDOW) {
const auto RELATIVETO = PWINDOW->m_bIsX11 ?
(PWINDOW->m_bIsMapped ? PWINDOW->m_vRealPosition.goalv() :
g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y})) :
PWINDOW->m_vRealPosition.goalv();
PCONSTRAINT->cursorPosOnActivate = MOUSECOORDS - RELATIVETO;
}
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
PCONSTRAINT->hintSet = true;
PCONSTRAINT->positionHint = {constraint->current.cursor_hint.x, constraint->current.cursor_hint.y};
@ -1220,10 +1230,6 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT && constraint->type == WLR_POINTER_CONSTRAINT_V1_LOCKED)
warpMouseToConstraintMiddle(PCONSTRAINT);
}
wlr_pointer_constraint_v1_send_deactivated(pMouse->currentConstraint);
}
pMouse->currentConstraint = constraint;
pMouse->constraintActive = true;
@ -1236,7 +1242,7 @@ void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* co
// warp to the constraint
recheckConstraint(pMouse);
constraintFromWlr(constraint)->active = true;
PCONSTRAINT->active = true;
wlr_pointer_constraint_v1_send_activated(pMouse->currentConstraint);
@ -1253,23 +1259,17 @@ void CInputManager::warpMouseToConstraintMiddle(SConstraint* pConstraint) {
const auto PWINDOW = g_pCompositor->getWindowFromSurface(pConstraint->constraint->surface);
if (PWINDOW) {
const auto RELATIVETO = PWINDOW->m_bIsX11 ?
(PWINDOW->m_bIsMapped ? PWINDOW->m_vRealPosition.goalv() :
g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y})) :
PWINDOW->m_vRealPosition.goalv();
const auto RELATIVETO = pConstraint->getLogicConstraintPos();
const auto HINTSCALE = PWINDOW->m_fX11SurfaceScaledBy;
if (pConstraint->hintSet) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, RELATIVETO.x + pConstraint->positionHint.x / HINTSCALE, RELATIVETO.y + pConstraint->positionHint.y / HINTSCALE);
wlr_seat_pointer_warp(pConstraint->constraint->seat, pConstraint->constraint->current.cursor_hint.x, pConstraint->constraint->current.cursor_hint.y);
} else {
const auto RELATIVESIZE = PWINDOW->m_bIsX11 ?
(PWINDOW->m_bIsMapped ? PWINDOW->m_vRealSize.goalv() :
g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOW->m_uSurface.xwayland->width, PWINDOW->m_uSurface.xwayland->height})) :
PWINDOW->m_vRealSize.goalv();
auto HINT = pConstraint->hintSet ? pConstraint->positionHint : pConstraint->cursorPosOnActivate;
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, RELATIVETO.x + RELATIVESIZE.x / 2.f, RELATIVETO.y + RELATIVESIZE.y / 2.f);
wlr_seat_pointer_warp(pConstraint->constraint->seat, RELATIVESIZE.x / 2.f, RELATIVESIZE.y / 2.f);
if (HINT == Vector2D{-1, -1})
HINT = pConstraint->getLogicConstraintSize() / 2.f;
if (HINT != Vector2D{-1, -1}) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr, RELATIVETO.x + HINT.x / HINTSCALE, RELATIVETO.y + HINT.y / HINTSCALE);
wlr_seat_pointer_warp(pConstraint->constraint->seat, pConstraint->constraint->current.cursor_hint.x, pConstraint->constraint->current.cursor_hint.y);
}
}
}