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Workspaceanim: respect stack order
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1 changed files with 10 additions and 4 deletions
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@ -204,11 +204,14 @@ void CKeybindManager::changeworkspace(std::string args) {
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g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
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// here and only here begin anim. we don't want to anim visible workspaces on other monitors.
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// check if anim left or right
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const auto ANIMTOLEFT = workspaceToChangeTo > OLDWORKSPACEID;
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// start anim on old workspace
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g_pCompositor->getWorkspaceByID(OLDWORKSPACEID)->m_vRenderOffset = Vector2D(-PMONITOR->vecSize.x, 0);
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g_pCompositor->getWorkspaceByID(OLDWORKSPACEID)->m_vRenderOffset = Vector2D(ANIMTOLEFT ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x, 0);
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// start anim on new workspace
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g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset.setValueAndWarp(Vector2D(PMONITOR->vecSize.x, 0));
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g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset.setValueAndWarp(Vector2D(ANIMTOLEFT ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x, 0));
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g_pCompositor->getWorkspaceByID(workspaceToChangeTo)->m_vRenderOffset = Vector2D(0, 0);
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}
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@ -242,14 +245,17 @@ void CKeybindManager::changeworkspace(std::string args) {
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const auto OLDWORKSPACE = PMONITOR->activeWorkspace;
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// get anim direction
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const auto ANIMTOLEFT = workspaceToChangeTo > OLDWORKSPACE;
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// start anim on old workspace
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g_pCompositor->getWorkspaceByID(OLDWORKSPACE)->m_vRenderOffset = Vector2D(-PMONITOR->vecSize.x, 0);
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g_pCompositor->getWorkspaceByID(OLDWORKSPACE)->m_vRenderOffset = Vector2D(ANIMTOLEFT ? -PMONITOR->vecSize.x : PMONITOR->vecSize.x, 0);
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g_pCompositor->m_lWorkspaces.emplace_back(PMONITOR->ID);
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const auto PWORKSPACE = &g_pCompositor->m_lWorkspaces.back();
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// start anim on new workspace
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PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(PMONITOR->vecSize.x, 0));
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PWORKSPACE->m_vRenderOffset.setValueAndWarp(Vector2D(ANIMTOLEFT ? PMONITOR->vecSize.x : -PMONITOR->vecSize.x, 0));
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PWORKSPACE->m_vRenderOffset = Vector2D(0, 0);
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// We are required to set the name here immediately
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