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https://github.com/hyprwm/Hyprland
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pass: improve pass debugging
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parent
4e93b2def5
commit
d64ac47202
5 changed files with 133 additions and 44 deletions
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@ -43,3 +43,7 @@ Hyprgraphics::CColor::SHSL CHyprColor::asHSL() const {
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CHyprColor CHyprColor::stripA() const {
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return {r, g, b, 1.F};
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}
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CHyprColor CHyprColor::modifyA(float newa) const {
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return {r, g, b, newa};
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}
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@ -18,6 +18,7 @@ class CHyprColor {
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Hyprgraphics::CColor::SOkLab asOkLab() const;
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Hyprgraphics::CColor::SHSL asHSL() const;
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CHyprColor stripA() const;
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CHyprColor modifyA(float newa) const;
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//
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bool operator==(const CHyprColor& c2) const {
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@ -45,3 +46,18 @@ class CHyprColor {
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private:
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Hyprgraphics::CColor::SOkLab okLab; // cache for the OkLab representation
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};
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//NOLINTNEXTLINE
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namespace Colors {
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static const CHyprColor WHITE = CHyprColor(1.F, 1.F, 1.F, 1.F);
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static const CHyprColor GREEN = CHyprColor(0.F, 1.F, 0.F, 1.F);
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static const CHyprColor BLUE = CHyprColor(0.F, 0.F, 1.F, 1.F);
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static const CHyprColor RED = CHyprColor(1.F, 0.F, 0.F, 1.F);
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static const CHyprColor ORANGE = CHyprColor(1.F, 0.5F, 0.F, 1.F);
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static const CHyprColor YELLOW = CHyprColor(1.F, 1.F, 0.F, 1.F);
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static const CHyprColor MAGENTA = CHyprColor(1.F, 0.F, 1.F, 1.F);
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static const CHyprColor PURPLE = CHyprColor(0.5F, 0.F, 0.5F, 1.F);
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static const CHyprColor LIME = CHyprColor(0.5F, 1.F, 0.1F, 1.F);
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static const CHyprColor LIGHT_BLUE = CHyprColor(0.1F, 1.F, 1.F, 1.F);
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static const CHyprColor BLACK = CHyprColor(0.F, 0.F, 0.F, 1.F);
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};
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@ -166,59 +166,62 @@ class CHyprOpenGLImpl {
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CHyprOpenGLImpl();
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~CHyprOpenGLImpl();
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void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
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void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
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void end();
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void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
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void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
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void end();
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void renderRect(CBox*, const CHyprColor&, int round = 0);
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void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
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void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
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void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
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SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
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void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
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void renderRect(CBox*, const CHyprColor&, int round = 0);
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void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
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void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
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void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
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void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
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SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
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void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
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void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
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void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
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void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
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void setMonitorTransformEnabled(bool enabled);
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void setRenderModifEnabled(bool enabled);
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void setMonitorTransformEnabled(bool enabled);
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void setRenderModifEnabled(bool enabled);
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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void restoreMatrix();
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void saveMatrix();
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void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
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void restoreMatrix();
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void blend(bool enabled);
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void blend(bool enabled);
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bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
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bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
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void clear(const CHyprColor&);
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void clearWithTex();
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void scissor(const CBox*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void clear(const CHyprColor&);
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void clearWithTex();
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void scissor(const CBox*, bool transform = true);
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void scissor(const pixman_box32*, bool transform = true);
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void scissor(const int x, const int y, const int w, const int h, bool transform = true);
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void destroyMonitorResources(PHLMONITOR);
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void destroyMonitorResources(PHLMONITOR);
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void markBlurDirtyForMonitor(PHLMONITOR);
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void markBlurDirtyForMonitor(PHLMONITOR);
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void preWindowPass();
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bool preBlurQueued();
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void preRender(PHLMONITOR);
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void preWindowPass();
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bool preBlurQueued();
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void preRender(PHLMONITOR);
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void saveBufferForMirror(CBox*);
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void renderMirrored();
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void saveBufferForMirror(CBox*);
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void renderMirrored();
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void applyScreenShader(const std::string& path);
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void applyScreenShader(const std::string& path);
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void bindOffMain();
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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void bindOffMain();
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void renderOffToMain(CFramebuffer* off);
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void bindBackOnMain();
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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SP<CTexture> loadAsset(const std::string& file);
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SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
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uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
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void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
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uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
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std::vector<SDRMFormat> getDRMFormats();
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EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
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SP<CEGLSync> createEGLSync(int fenceFD);
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@ -298,8 +301,6 @@ class CHyprOpenGLImpl {
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void initDRMFormats();
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void initEGL(bool gbm);
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EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
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SP<CTexture> loadAsset(const std::string& file);
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SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
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void initAssets();
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void initMissingAssetTexture();
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@ -3,6 +3,10 @@
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#include <algorithm>
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#include <ranges>
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#include "../../config/ConfigValue.hpp"
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#include "../../desktop/WLSurface.hpp"
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#include "../../managers/SeatManager.hpp"
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#include "../../managers/eventLoop/EventLoopManager.hpp"
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#include "../../Compositor.hpp"
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bool CRenderPass::empty() const {
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return false;
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@ -120,6 +124,15 @@ CRegion CRenderPass::render(const CRegion& damage_) {
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return damage;
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}
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if (!*PDEBUGPASS && debugData.present)
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debugData = {false};
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else if (*PDEBUGPASS && !debugData.present) {
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debugData.present = true;
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debugData.keyboardFocusText = g_pHyprOpenGL->renderText("keyboard", Colors::WHITE, 12);
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debugData.pointerFocusText = g_pHyprOpenGL->renderText("pointer", Colors::WHITE, 12);
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debugData.lastWindowText = g_pHyprOpenGL->renderText("lastWindow", Colors::WHITE, 12);
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}
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if (WILLBLUR && !*PDEBUGPASS) {
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// combine blur regions into one that will be expanded
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CRegion blurRegion;
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@ -171,15 +184,63 @@ CRegion CRenderPass::render(const CRegion& damage_) {
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}
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if (*PDEBUGPASS) {
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CBox monbox = {{}, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize};
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g_pHyprOpenGL->renderRectWithDamage(&monbox, CHyprColor{1.F, 0.1F, 0.1F, 0.5F}, occludedRegion);
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g_pHyprOpenGL->renderRectWithDamage(&monbox, CHyprColor{0.1F, 1.F, 0.1F, 0.5F}, totalLiveBlurRegion);
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renderDebugData();
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g_pEventLoopManager->doLater([] {
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for (auto& m : g_pCompositor->m_vMonitors) {
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g_pHyprRenderer->damageMonitor(m);
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}
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});
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}
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g_pHyprOpenGL->m_RenderData.damage = damage;
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return damage;
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}
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void CRenderPass::renderDebugData() {
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CBox box = {{}, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize};
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g_pHyprOpenGL->renderRectWithDamage(&box, Colors::RED.modifyA(0.1F), occludedRegion);
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g_pHyprOpenGL->renderRectWithDamage(&box, Colors::GREEN.modifyA(0.1F), totalLiveBlurRegion);
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std::unordered_map<CWLSurfaceResource*, float> offsets;
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// render focus stuff
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auto renderHLSurface = [&offsets](SP<CTexture> texture, SP<CWLSurfaceResource> surface, const CHyprColor& color) {
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if (!surface || !texture)
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return;
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auto hlSurface = CWLSurface::fromResource(surface);
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if (!hlSurface)
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return;
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auto bb = hlSurface->getSurfaceBoxGlobal();
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if (!bb.has_value())
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return;
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CBox box = bb->copy().translate(-g_pHyprOpenGL->m_RenderData.pMonitor->vecPosition).scale(g_pHyprOpenGL->m_RenderData.pMonitor->scale);
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if (box.intersection(CBox{{}, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize}).empty())
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return;
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if (offsets.contains(surface.get()))
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box.translate(Vector2D{0.F, offsets[surface.get()]});
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else
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offsets[surface.get()] = 0;
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g_pHyprOpenGL->renderRectWithDamage(&box, Colors::PURPLE.modifyA(0.1F), CRegion{0, 0, INT32_MAX, INT32_MAX});
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box = {box.pos(), texture->m_vSize};
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g_pHyprOpenGL->renderRectWithDamage(&box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y));
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g_pHyprOpenGL->renderTexture(texture, &box, 1.F);
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offsets[surface.get()] += texture->m_vSize.y;
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};
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renderHLSurface(debugData.keyboardFocusText, g_pSeatManager->state.keyboardFocus.lock(), Colors::PURPLE.modifyA(0.1F));
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renderHLSurface(debugData.pointerFocusText, g_pSeatManager->state.pointerFocus.lock(), Colors::ORANGE.modifyA(0.1F));
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if (g_pCompositor->m_pLastWindow)
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renderHLSurface(debugData.lastWindowText, g_pCompositor->m_pLastWindow->m_pWLSurface->resource(), Colors::LIGHT_BLUE.modifyA(0.1F));
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}
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float CRenderPass::oneBlurRadius() {
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// TODO: is this exact range correct?
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static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
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@ -4,6 +4,7 @@
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#include "PassElement.hpp"
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class CGradientValueData;
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class CTexture;
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class CRenderPass {
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public:
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@ -33,6 +34,12 @@ class CRenderPass {
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void simplify();
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float oneBlurRadius();
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void renderDebugData();
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struct {
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bool present = false;
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SP<CTexture> keyboardFocusText, pointerFocusText, lastWindowText;
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} debugData;
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friend class CHyprOpenGLImpl;
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};
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