input: don't refocus on dragging

This commit is contained in:
vaxerski 2023-05-01 15:15:55 +01:00
parent 3a631e40db
commit d6b069458d

View file

@ -337,6 +337,12 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
m_pFoundSurfaceToFocus = foundSurface; m_pFoundSurfaceToFocus = foundSurface;
} }
if (currentlyDraggedWindow && pFoundWindow != currentlyDraggedWindow) {
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
return;
}
if (pFoundWindow) { if (pFoundWindow) {
// change cursor icon if hovering over border // change cursor icon if hovering over border
if (*PRESIZEONBORDER && *PRESIZECURSORICON) { if (*PRESIZEONBORDER && *PRESIZECURSORICON) {